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	<title>Comments on: MMO Development Lesson #35</title>
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	<link>http://www.nerfbat.com/2008/10/30/mmo-development-lesson-35/</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
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		<title>By: dancerfromhell123</title>
		<link>http://www.nerfbat.com/2008/10/30/mmo-development-lesson-35/comment-page-1/#comment-80792</link>
		<dc:creator>dancerfromhell123</dc:creator>
		<pubDate>Wed, 05 Nov 2008 09:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=511#comment-80792</guid>
		<description>GOOD!THANK YOU.</description>
		<content:encoded><![CDATA[<p>GOOD!THANK YOU.</p>
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		<title>By: Shut Up We&#8217;re Talking #36 &#171; The Ancient Gaming Noob</title>
		<link>http://www.nerfbat.com/2008/10/30/mmo-development-lesson-35/comment-page-1/#comment-80780</link>
		<dc:creator>Shut Up We&#8217;re Talking #36 &#171; The Ancient Gaming Noob</dc:creator>
		<pubDate>Mon, 03 Nov 2008 16:05:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=511#comment-80780</guid>
		<description>[...] a good idea went bad in some cases when players acted like&#8230; well&#8230; players.Â  That whole X Factor thing.Â  Primarily driven by Lume the Mad&#8217;s post on the [...]</description>
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<p>[...] a good idea went bad in some cases when players acted like&#8230; well&#8230; players.Â  That whole X Factor thing.Â  Primarily driven by Lume the Mad&#8217;s post on the [...]</p>
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		<title>By: Ferrel</title>
		<link>http://www.nerfbat.com/2008/10/30/mmo-development-lesson-35/comment-page-1/#comment-80752</link>
		<dc:creator>Ferrel</dc:creator>
		<pubDate>Fri, 31 Oct 2008 12:29:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=511#comment-80752</guid>
		<description>I can&#039;t say I disagree. It used to break my heart to watch guilds exploit in EQ2 and get away with it. I know SOE got a lot of flack for banning in Everquest but honestly I&#039;d rather have a &quot;ban first and apologize later&quot; policy.

If something is obviously abuse I&#039;d prefer that those players not stay in the game and on the same server I&#039;m on.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t say I disagree. It used to break my heart to watch guilds exploit in EQ2 and get away with it. I know SOE got a lot of flack for banning in Everquest but honestly I&#8217;d rather have a &#8220;ban first and apologize later&#8221; policy.</p>
<p>If something is obviously abuse I&#8217;d prefer that those players not stay in the game and on the same server I&#8217;m on.</p>
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		<title>By: Mythilt</title>
		<link>http://www.nerfbat.com/2008/10/30/mmo-development-lesson-35/comment-page-1/#comment-80751</link>
		<dc:creator>Mythilt</dc:creator>
		<pubDate>Fri, 31 Oct 2008 02:40:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=511#comment-80751</guid>
		<description>One must always remember, you might have 15 brilliantly creative people working on game design....there are at least 1000 times that playing the game.  No matter what you do, someone will come up with something you didn&#039;t think of, so be ready for it, and don&#039;t nerf/restrict impulsively.  (If it is game breaking, stop it, but don&#039;t consider the stop to be the final answer,  you can come up with a better solution most likely if you try.)</description>
		<content:encoded><![CDATA[<p>One must always remember, you might have 15 brilliantly creative people working on game design&#8230;.there are at least 1000 times that playing the game.  No matter what you do, someone will come up with something you didn&#8217;t think of, so be ready for it, and don&#8217;t nerf/restrict impulsively.  (If it is game breaking, stop it, but don&#8217;t consider the stop to be the final answer,  you can come up with a better solution most likely if you try.)</p>
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		<title>By: JuJutsu</title>
		<link>http://www.nerfbat.com/2008/10/30/mmo-development-lesson-35/comment-page-1/#comment-80748</link>
		<dc:creator>JuJutsu</dc:creator>
		<pubDate>Thu, 30 Oct 2008 21:48:53 +0000</pubDate>
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		<description>It&#039;s all those other players that are x factors. I&#039;m a z. Keep that in mind when Copernicus goes into beta :)</description>
		<content:encoded><![CDATA[<p>It&#8217;s all those other players that are x factors. I&#8217;m a z. Keep that in mind when Copernicus goes into beta <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: WorldIV.com &#187; X-Factor!</title>
		<link>http://www.nerfbat.com/2008/10/30/mmo-development-lesson-35/comment-page-1/#comment-80745</link>
		<dc:creator>WorldIV.com &#187; X-Factor!</dc:creator>
		<pubDate>Thu, 30 Oct 2008 16:07:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=511#comment-80745</guid>
		<description>[...] Ryan Shwayder points out: Players are the x factor of MMOs. If a player can do it, they will do [...]</description>
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<p>[...] Ryan Shwayder points out: Players are the x factor of MMOs. If a player can do it, they will do [...]</p>
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