Fallout 3

Fallout 3 was everything I could have hoped for. I was worried for many reasons about the game. I loved the first two, and regard the first in particular as one of the most formative games in my background–it was one of the games that propelled me toward my destiny as a game designer. Bethesda had an enormous task trying to deliver and meet my expectations.

No real spoilers ahead… I’ll keep pretty vague in my descriptions so your experience in the game will not be worse for reading this.

Luckily for me, and the gaming world as a whole, they beat my expectations. In the first few minutes, I was pulled in with the beautiful delivery of the tutorial elements of the game and the very cinematic approach they took. The first hour was just a great experience, even if I didn’t kill anything awesome.

My second hour was okay. I wandered around and took in the beautiful vistas of the general DC area, but only ran into a few creatures along the way, looting a few mailboxes and blowing up a car or two.

The third hour hooked me completely. I wandered into Springvale School near Vault 101 (where you start) and was scared out of my wits. I was challenged, and I was rewarded, and all was right in the world.

Afterward, I finally made my way to Megaton to embark on actual quests, and was very happy with them. I spent the next 3 days played (yes, 3 days played… I catassed all week because I had the week off from work) meticulously completing every optional objective I could, always trying to find the most beneficial way to complete a quest.

The main questline is superb, doing things I’ve never really seen in games before, pulling at my heartstrings and getting me emotional in one direction or another along the way (usually, I was pissed at one or more of the characters at any given time).

And, I’m happy to report that the “good” and “evil” paths are quite divergent from each other. My evil character is up to level 12 now and I’ve only done a few of the main quests. Word of warning: If you’re planning on just going unarmed/melee, be prepared for a challenge.

Bethesda really delivered with Fallout 3, and we can learn a lot of lessons for great storytelling, quest making, and world design for MMOs from it.

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