RMT Is Polarizing

Players are quitting EverQuest and EverQuest II left and right. Players are becoming interested in EverQuest and EverQuest II left and right. Players are dismissing BioWare’s MMO left and right. Players are becoming interested in BioWare’s MMO left and right. There’s a middle ground, but using an model (even if it’s free-to-play) for an MMO is polarizing. It pisses people off, and it makes people happy. There are emotions, good and bad, associated with the very thought of real-money-transactions.

The subscription model is still the safe option, in that most people are ambivalent about it. Merely announcing RMT is enough to cause an explosion of inanity, while announcing a subscription model is received with “meh.” If you make a good game, you WILL make money using the subscription model. This has been proven. Mediocre MMOs at least break even after a while. Free-to-play with RMT has still not been proven by a major MMO title. It might work, but we don’t know.

Will it work in America? I really don’t know. With every service, we tend to move away from microtransactions and toward subscriptions when we can. The internet used to cost money based on how much you used it. Now we can use it as much as we want for a flat fee. Even rumors about charging for use cause a major stir. TV used to have a microtransaction model. Now it has tiers of subscription service, with a few microtransactions as icing (pay-per-view).

Really, just about anything you can look at that we pay monthly subscriptions for used to be closer to the microtransaction model. But with games, we started backwards, so now we’re trying to see if RMT can work.

What about me? Well, yeah, I’m on the south pole. I don’t like RMT. My thoughts about it diminishing achievement and whatnot aside, I have other reasons. First of all, I like subscriptions. I like knowing I’m going to pay exactly $15 a month, then I can set it to recur. Then I forget about the subscription. It’s there, and it costs money, but I don’t have to have that money in front of my face all the time. Fire and forget… the American way.

But perhaps the most significant reason is the following scenario, which has been repeated in the 3-4 RMT games I’ve ever played for more than a few days:

  • Ryan gets the free-to-play (and free to get) game.
  • Ryan plays the game for free.
  • Ryan feels left out and left behind by those who are paying for things.
  • Ryan spends real money on virtual stuff.
  • Ryan realizes he spent more than $20 on fake crap.
  • Ryan uninstalls the $hit out of the game.

In short, I spend too much on RMT games. I have to protect myself from myself and not play them. So I don’t. The free-to-play RMT model might work in the US. It might not. Maybe a tiered model would work… free for basic stuff like playing and leveling (antenna channels), cheap for some stuff like questing (basic/standard cable), extra for premium options like raiding or PvP (movie channels). Who knows? We might find out if BioWare’s MMO is microtransaction-based. We’ll see.

Thanks to Mercury on Broken Toys for making the observation that RMT is polarizing; it’s obvious, but insightful.

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