I love defining terms. It creates controversy, but it can make things easier. How do I define the grind? “Necessary repetition.” I started off with the following definition and streamlined it: “Necessary, laborious, unvaried repetition.” The grind is mitigated with variety in an MMO, and is encouraged with the required repetition of significant content (e.g. repeating a quest, repeating a dungeon, etc.). I hate grinds, and refuse outright to do them. But, give me some variety in how I can gain faction, loot, etc., and I’m happy to work for it.