A Hardcore Embarkation: Knowledge

I started a post series about “hardcore” almost 3 months ago called “A Hardcore Embarkation.” There have been a whopping 2 articles so far. First, the introduction. Then, I discussed one way in which players can be hardcore: dedicating a significant amount of Time to a game. Other than time, what are players willing to do to reach the goals they set for themselves? One method is the acquisition of Knowledge.

While not quite as obvious a “hardcore” behavior as spending many hours playing a game, knowledge is a more sophisticated method of reaching a goal than simply dedicating a lot of time to playing a game.

As I’ve mentioned before, this is goal-ambiguous. A player’s goal might be to gain levels quickly, corner a market on the auction house, discover the optimal path for embarking on quests, or explore and learn all about the lore of a world. It doesn’t matter what the player wants to do (for purposes of this discussion), it’s what they are willing to do to get there.

What is knowledge? Let’s see what the dictionary has to say.

1. acquaintance with facts, truths, or principles, as from study or investigation; general erudition
2. familiarity or conversance, as with a particular subject or branch of learning

Basically, the amount of effort and brainpower a player is willing to dedicate to learning how to reach their goal determines how Knowledge-Hardcore they are.

Some people spend many hours inside and outside the game acquiring knowledge. I know people who will research different character builds for many hours before even trying a particular build in the game. There are people who search for all of the books and lore within a game, and some even catalog this information on websites. Others will learn how to decorate homes or build fireplaces out of various house objects.

In all these cases, it’s players seeking existing knowledge. Experimenting and figuring out new ways to do things is something I would categorize as Skill rather than Knowledge (e.g. the person who figured out how to build a second floor out of tables in a house is using Skill, while the person who read the instructions on how to do this from a website is acquiring Knowledge). I’ll talk more about my classification of Skill vs. Knowledge in my next “Hardcore Embarkation.”

Is there an objective way to measure how Knowledge-Hardcore someone is? If we can discover the average amount of time/effort a player dedicates to the acquisition of knowledge, sure. But I don’t know what that average actually is.

To summarize:

Knowledge-Hardcore
A player who dedicates a significant amount of effort to learning about a game is Knowledge-Hardcore, regardless of the motivation or result.

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