Disneyland: The Ultimate Zone?

I rarely hear about a talk at any game conference that I really wish I could have been at. This is one of them. Scott Rogers gave what looked to be an incredible talk about how the design of Disneyland can inform level design in games. You can find the slides on Scott Rogers’ website and notes on the presentation at Cory Doctorow’s website. Great, great talk, and absolutely right.

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