My Design Idiom

Every game designer has his quirks. One of the most important things to do when you become a game designer (or in any job, really) is to figure out what works best for you–how do you produce your best work? For some people, they just push through and work a little at a time. Others work in bursts. Some procrastinate. Whatever it is, it’s important to find out for yourself what works for you. What do I do? I’m glad you asked (read: I’m telling you whether you like it or not)!

My design idiom is a little strange. I have different approaches to every aspect of design I work on, but all of them share some common methods that I’ve determined work best for me. A lot of it seems pretty standard, but there is one unique method I employ. Let’s go through the steps if I’m doing something fairly large in scope (the smaller scope stuff is the same process, but faster).

When I first approach something, I think. A lot. I tend not to put much of anything on paper for a while. In fact, I probably spend an entire day just thinking. How do I think? By screwing around. I jump around to websites, take turns in my online Risk games, play ping pong, and generally do stuff that appears to be me wasting time.

What I’m really doing is two things: First, I’m thinking about what I’m going to do. Second (and for me, more importantly), I’m charging up. I have to gather my energy by messing around and not burn too much fuel on actual work.

After I’ve gathered that energy for a day at work, I head home. This is really where I end up getting the most useful thinking done, especially as I try to get to sleep (after which point I accrue Rest XP… okay, bad analogy). By the end of the day at home, I usually know what I want to do.

The next day at work starts with a burst of notes. I put everything I’ve been thinking about (that I feel will be useful to me, not all the stuff I eliminated already) on paper before lunch. This usually is just a bulleted list that isn’t very organized.

After lunch, I hammer everything into something useful. I take the notes, throw those on the right monitor, and turn them into a coherent document that covers everything necessary for the task at hand (or implement things, depending on what I’m designing). This is generally done by the end of the day.

I almost structured this whole thing as if I were a blacksmith… the thinking being the schematics for what I wanted to make, the notes being the smelting of the ore, the document being the creation of a weapon… but I decided to spare you (mostly).

What does this get me? Well, I’m often very productive even though I look like I’m messing around a lot. A task that is supposed to take me 3 days tends to take me 2 days when I work this way. The company I work for (38 Studios) realizes that every designer has their own way of working, so I don’t take any flack for my methods (what’s important is that you complete your task on time and at a high quality level–how you get there is up to you).

Of course there is iteration after I get feedback from others and such, but this process gets me to the completion of the initial design.

Everything else I do is pretty normal. I usually smack headphones on when I’m in the final phase of designing anything (got some new Sennheiser HD 555s for my birthday, and they rock), like many others do. I tend to go fairly broad first, then drill into the details. Things like that. But that isn’t really part of my personal design idiom, the “how the crap did you finish that already when every time I looked over at you it looked like you were screwing around?” is my design idiom.

Do you have an interesting process you use to produce your best work?

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