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	<title>Comments on: I Are Game Design Blogger</title>
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	<link>http://www.nerfbat.com/2009/04/23/i-are-game-design-blogger/</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
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		<title>By: Digital Lemonade Studios &#187; Information Overload!</title>
		<link>http://www.nerfbat.com/2009/04/23/i-are-game-design-blogger/comment-page-1/#comment-92021</link>
		<dc:creator>Digital Lemonade Studios &#187; Information Overload!</dc:creator>
		<pubDate>Thu, 08 Apr 2010 05:35:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=1029#comment-92021</guid>
		<description>[...] a professional designer (outside of my head), but a couple people have and I must say I much prefer Shwayder&#8217;s response over Moorguard&#8217;s. Why? Shwayder seems to take the &#8220;everything is worth reading to pick [...]</description>
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<p>[...] a professional designer (outside of my head), but a couple people have and I must say I much prefer Shwayder&#8217;s response over Moorguard&#8217;s. Why? Shwayder seems to take the &#8220;everything is worth reading to pick [...]</p>
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		<title>By: Ryan Shwayder</title>
		<link>http://www.nerfbat.com/2009/04/23/i-are-game-design-blogger/comment-page-1/#comment-84314</link>
		<dc:creator>Ryan Shwayder</dc:creator>
		<pubDate>Tue, 05 May 2009 15:39:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=1029#comment-84314</guid>
		<description>It&#039;s okay, Bryan. I realize you can&#039;t recognize good ideas.</description>
		<content:encoded><![CDATA[<p>It&#8217;s okay, Bryan. I realize you can&#8217;t recognize good ideas.</p>
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		<title>By: Bryan</title>
		<link>http://www.nerfbat.com/2009/04/23/i-are-game-design-blogger/comment-page-1/#comment-84313</link>
		<dc:creator>Bryan</dc:creator>
		<pubDate>Tue, 05 May 2009 15:31:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=1029#comment-84313</guid>
		<description>I&#039;d fall into cuppycake&#039;s #2 category if I had a blog, but I sort of want one anyway.  My motivation is neither sharing things I learn nor drawing attention to myself - it&#039;s simply that thinking things through out loud with an audience (even if its a small, not terribly interested audience) is an effective way of working through difficult problems.  This points to the main reason not to get a blog, of course, which is that I&#039;m not sure I could get what I want out of it without spilling borderline confidential information every other post... no thanks.

P.s. &quot;Vahlouran is just trying to take credit for all of my good ideas. &quot;  What good ideas?

OH SNAP</description>
		<content:encoded><![CDATA[<p>I&#8217;d fall into cuppycake&#8217;s #2 category if I had a blog, but I sort of want one anyway.  My motivation is neither sharing things I learn nor drawing attention to myself &#8211; it&#8217;s simply that thinking things through out loud with an audience (even if its a small, not terribly interested audience) is an effective way of working through difficult problems.  This points to the main reason not to get a blog, of course, which is that I&#8217;m not sure I could get what I want out of it without spilling borderline confidential information every other post&#8230; no thanks.</p>
<p>P.s. &#8220;Vahlouran is just trying to take credit for all of my good ideas. &#8221;  What good ideas?</p>
<p>OH SNAP</p>
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		<title>By: Defect9</title>
		<link>http://www.nerfbat.com/2009/04/23/i-are-game-design-blogger/comment-page-1/#comment-84263</link>
		<dc:creator>Defect9</dc:creator>
		<pubDate>Tue, 28 Apr 2009 20:16:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=1029#comment-84263</guid>
		<description>my thoughts, if they can be considered relevant, is that anyone who blogs (game design or otherwise), does so either out of the love of sharing things they&#039;ve learned, or to draw attention to themselves in a &quot;Hey, look what I know!&quot; sort of way.  In some ways, it&#039;s like a forum, only in a blog, the blogger gets to take center stage for every single post.</description>
		<content:encoded><![CDATA[<p>my thoughts, if they can be considered relevant, is that anyone who blogs (game design or otherwise), does so either out of the love of sharing things they&#8217;ve learned, or to draw attention to themselves in a &#8220;Hey, look what I know!&#8221; sort of way.  In some ways, it&#8217;s like a forum, only in a blog, the blogger gets to take center stage for every single post.</p>
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		<title>By: Buuncha</title>
		<link>http://www.nerfbat.com/2009/04/23/i-are-game-design-blogger/comment-page-1/#comment-84262</link>
		<dc:creator>Buuncha</dc:creator>
		<pubDate>Tue, 28 Apr 2009 19:25:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=1029#comment-84262</guid>
		<description>I have to disagree with cuppycake&#039;s take on the &quot;2) The game design bloggers whoâ€™ve never shipped a game or designed something fun, but like to talk about design anyway&quot; not providing any value. I personally don&#039;t have a blog like this, nor am I a game developer but... I have been involved in many large projects worth millions of dollars from all aspects: the end user and the project manager role. 

There is one thing that will always sink your ship in terms of project deliverables and that is understanding the end users needs. Part of this is knowing what their assumptions are and how they come to those assumptions. In regards to the &quot;armchair design blogger&quot; these are typically people with a big passion for games. These types tend to have fairly diverse circles of friends who they interact with on a daily basis in the settings of these games and are constantly exposed to *on the fly* feedback about the specific game or games in general. If that person has the ability to filter that information into useful, tangible information that they put forward into blogs; it provides an avenue for real designers to get that much more insight into how the mind of the end user is reacting to their gaming experiences.

The ability to have that feedback translated and filtered into intelligent articles provides a lot more value then a person would initially suspect.

Of course this might not apply at all to game design (Not my realm of expertise by any stretch of the imagination) but in the rest of the real world, the more information you have on the needs and assumptions of your end users, the more successful your ability to deliver is going to be.</description>
		<content:encoded><![CDATA[<p>I have to disagree with cuppycake&#8217;s take on the &#8220;2) The game design bloggers whoâ€™ve never shipped a game or designed something fun, but like to talk about design anyway&#8221; not providing any value. I personally don&#8217;t have a blog like this, nor am I a game developer but&#8230; I have been involved in many large projects worth millions of dollars from all aspects: the end user and the project manager role. </p>
<p>There is one thing that will always sink your ship in terms of project deliverables and that is understanding the end users needs. Part of this is knowing what their assumptions are and how they come to those assumptions. In regards to the &#8220;armchair design blogger&#8221; these are typically people with a big passion for games. These types tend to have fairly diverse circles of friends who they interact with on a daily basis in the settings of these games and are constantly exposed to *on the fly* feedback about the specific game or games in general. If that person has the ability to filter that information into useful, tangible information that they put forward into blogs; it provides an avenue for real designers to get that much more insight into how the mind of the end user is reacting to their gaming experiences.</p>
<p>The ability to have that feedback translated and filtered into intelligent articles provides a lot more value then a person would initially suspect.</p>
<p>Of course this might not apply at all to game design (Not my realm of expertise by any stretch of the imagination) but in the rest of the real world, the more information you have on the needs and assumptions of your end users, the more successful your ability to deliver is going to be.</p>
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		<title>By: Psychochild&#8217;s Blog &#187; Why do you waste your time here?</title>
		<link>http://www.nerfbat.com/2009/04/23/i-are-game-design-blogger/comment-page-1/#comment-84238</link>
		<dc:creator>Psychochild&#8217;s Blog &#187; Why do you waste your time here?</dc:creator>
		<pubDate>Sun, 26 Apr 2009 03:10:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=1029#comment-84238</guid>
		<description>[...] we allow a community manager write about game design. Unfortunately, we didn&#039;t learn our lesson the first time around. (*grin*) But, this shows some of the benefit of reading game design blogs, even as a non-game [...]</description>
		<content:encoded><![CDATA[<div style="background-color: #444; color: #ddd; border-color: 1px solid #000; padding: 10px;">
<p>[...] we allow a community manager write about game design. Unfortunately, we didn&#8217;t learn our lesson the first time around. (*grin*) But, this shows some of the benefit of reading game design blogs, even as a non-game [...]</p>
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		<title>By: Ryan Shwayder</title>
		<link>http://www.nerfbat.com/2009/04/23/i-are-game-design-blogger/comment-page-1/#comment-84231</link>
		<dc:creator>Ryan Shwayder</dc:creator>
		<pubDate>Fri, 24 Apr 2009 13:30:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=1029#comment-84231</guid>
		<description>Vahlouran is just trying to take credit for all of my good ideas. Okay, he deserves credit, or at least shared credit, for some of them.</description>
		<content:encoded><![CDATA[<p>Vahlouran is just trying to take credit for all of my good ideas. Okay, he deserves credit, or at least shared credit, for some of them.</p>
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		<title>By: Vahlouran</title>
		<link>http://www.nerfbat.com/2009/04/23/i-are-game-design-blogger/comment-page-1/#comment-84227</link>
		<dc:creator>Vahlouran</dc:creator>
		<pubDate>Thu, 23 Apr 2009 21:10:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=1029#comment-84227</guid>
		<description>Please...your best ideas have come from sitting around with other people that think like you and nothing like you.</description>
		<content:encoded><![CDATA[<p>Please&#8230;your best ideas have come from sitting around with other people that think like you and nothing like you.</p>
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		<title>By: Broken Toys &#187; Helpful Lum Is Helpful: Design Blogs And You</title>
		<link>http://www.nerfbat.com/2009/04/23/i-are-game-design-blogger/comment-page-1/#comment-84225</link>
		<dc:creator>Broken Toys &#187; Helpful Lum Is Helpful: Design Blogs And You</dc:creator>
		<pubDate>Thu, 23 Apr 2009 20:05:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=1029#comment-84225</guid>
		<description>[...] OK. Just belittle a PvP game, that usually works for me.) It&#8217;s already created a fiesta of trackbacks, and instead of saying yet another &#8220;yeah, what they said&#8221;, I&#8217;ll chip in with my [...]</description>
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<p>[...] OK. Just belittle a PvP game, that usually works for me.) It&#8217;s already created a fiesta of trackbacks, and instead of saying yet another &#8220;yeah, what they said&#8221;, I&#8217;ll chip in with my [...]</p>
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		<title>By: Information Overload!</title>
		<link>http://www.nerfbat.com/2009/04/23/i-are-game-design-blogger/comment-page-1/#comment-84224</link>
		<dc:creator>Information Overload!</dc:creator>
		<pubDate>Thu, 23 Apr 2009 19:07:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=1029#comment-84224</guid>
		<description>[...] a professional designer (outside of my head), but a couple people have and I must say I much prefer Shwayder&#8217;s response over Moorguard&#8217;s. Why? Shwayder seems to take the &#8220;everything is worth reading to pick [...]</description>
		<content:encoded><![CDATA[<div style="background-color: #444; color: #ddd; border-color: 1px solid #000; padding: 10px;">
<p>[...] a professional designer (outside of my head), but a couple people have and I must say I much prefer Shwayder&#8217;s response over Moorguard&#8217;s. Why? Shwayder seems to take the &#8220;everything is worth reading to pick [...]</p>
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