The Modern Living Room
Newport News, Virginia, circa 1993. Two brothers are huddled around a flickering television screen, controllers in hand, smashing buttons and hurling insults at each other. Their dad walked into the room.
“What are you two up to?” he asked.
“We’re halfway through the game, Dad,” Brandt said.
“You’re distracting me, get out!” complained Ryan.
Their dad, unable to connect with his sons, headed off to his office to do more work. The game continued with renewed fervor.
“He shoots he scores!” yells Ryan.
“Stop using the wraparound trick, idiot!” scowls Brandt.
A fight ensued. In the game. Brandt managed to take Ryan down in an uncharacteristically graceful fight, quieting the home crowd and swinging the momentum in his favor. Then, Ryan started taking runs at Brandt’s top players. In the third period, Ryan finally managed to injure one of Brandt’s key players, and came out the winner by one goal.
“That’s bullcrap!” pleaded a frustrated Brandt. He flung his SNES controller at the television, nearly breaking it.
The game was NHLPA Hockey ’93 by EA Sports. It was the second of a dynasty of hockey games that reigns to this day. Back then, it was a sacred event that took place nearly every day. The two brothers would do battle in the living room, the winner gaining bragging rights for the rest of the evening after the post-school NHL showdown.
Years later, Brandt went off to college and Ryan was still at home. After NHL ’99, the grandest of living room duels could no longer take place. The two brothers slowly drifted apart, acquiring lives of their own, only talking occasionally on the phone or during the summer when neither was at school.
Marlborough, MA and Denver, CO, circa 2009. Two brothers are lounging in front of their own razor-sharp television screens, controllers in hand, smashing buttons and hurling insults at each other through headsets. Their dad sauntered online.
“What are you two up to?” he asked.
“We’re halfway through a game, Dad,” Brandt said.
“Let’s all play on the same team after this one,” said Ryan.
Their dad, able to connect with his sons, headed off to play a short game against the computer before joining. The game continued with renewed fervor.
“He shoots he scores!” yells Ryan.
“Stop using the blue-line-opposite-corner trick, idiot!” scowls Brandt.
A fight ensued. In the game. Brandt managed to take Ryan down in a characteristically graceful fight, quieting the home crowd and swinging the momentum in his favor. Then, Ryan started taking runs at Brandt’s top players. In the third period, Ryan still unable to injure one of Brandt’s key players, Brandt came out the winner by one goal.
“That’s bullcrap!” pleaded a frustrated Ryan. He flung his Xbox 360 controller on the couch, afraid of breaking his plasma screen television.
Their dad joined them against another family for the last games of the night. They lost, but they played together.
The game was NHL ’09 by EA Sports. It is the latest of a dynasty of hockey games that has reigned since the early ’90s. Now, as it was back then, it is a sacred event that takes place nearly every week. The two brothers do battle in their own living rooms, sometimes joined by their dad from Louisville, Kentucky, the winners gaining bragging rights for the rest of the week after the post-work NHL showdown.
Why am I talking about a sports game on a massively multiplayer game blog? I have an excuse! Not only is it a great example to make my point, but EA Sports actually marketed NHL ’09 as the first console sports MMO. EA Sports took many hints from modern MMOs, introducing player persistence, character progression, and many other MMO-like qualities to their latest hockey game.
More importantly, NHL ’09, like all MMOs, serves as the modern living room. We may not always be physically in the same room, but we can be virtually in the same room. Only a few years ago, it was impossible to get together and play a video game with my brother or family members outside of the holidays. Today, we can play together any time we’re all off work.
MMOs, unlike the offline games of the past, can bring families closer together. Welcome to the new world. Welcome to the virtual world.

This is a great point. I play a lot of online games with people I know. Some of them are best of friends…others are family. Don’t forget that importance in the game you’re developing.
Funny how when we pay for the plasma screen, we’re less likely to fling a controller at it in frustration. I moved to Louisville, KY many years ago and left my extended family behind in the New England area and so I agree with you that Xbox Live and connected games can help you stay in touch. It started for me with Links Golf on the original Xbox. I actually think this will become more prevalent as Micorosft takes the next logical step with Xbox Live by connecting it to the various social web services like Twitter and Facebook. Now, not only can you play when you’re all off work, but you can know exactly when everyone gets online. Your iPhone or other cell phone can prompt you with a text message from Twitter that your dad has logged in and is waiting for you to log in.
It’s that sort of pervasive implementation of virtual worlds that has me excited for the future of MMOs despite the walled garden combat centric releases coming out today.
Nice! I remember trying to 0 the score in the ’92 version where the tripple deke guaranteed a goal. I got as high as 93.
Definitely cool. I’ve debated sending my brother and parents a copy of WoW each to see if I could get them playing. It’d be a nice and easy way to connect, stay in touch and have some fun.
(emerging from the shadows) – I always used that wrap-around trick, and it so pissed off my little brother back then! I’m so focused on MMOs, it’s nice to see a non-MMO post like this – and heck, maybe I’ll push my brother (and myself) to revive that tradition like you have done.
Vald
My wife and her sister have re-connected recently playing “Farmtown”, a farming MMO (for lack of a better description) on Facebook. They used to ridicule my hours spent wacking away at monsters with my friends online and now, seeing the socialization they are experiencing themselves, are starting to understand why I waste time on the PC instead of the TV.