Instance Scaling: Why Not?

In response to Garrett Fuller’s question about instance scaling on MMORPG.com: “My main question is how hard is it for a developer to scale an instanced dungeon based on the number of players who enter it?” The answer is that it is not difficult to do. The question he should have asked: “How hard is it for a developer to scale an instanced dungeon and make it fun and rewarding no matter how many players enter it?” The answer is that it is impossible without a lot of hand-tuning, to the degree that if you tried to scale it for every combination of players, it would be better to just create completely new content for several new instances.

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