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	<title>Comments on: Modern Warfare 2&#8217;s Failure</title>
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	<link>http://www.nerfbat.com/2009/11/14/modern-warfare-2s-failure/</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
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		<title>By: Isilion</title>
		<link>http://www.nerfbat.com/2009/11/14/modern-warfare-2s-failure/comment-page-1/#comment-89640</link>
		<dc:creator>Isilion</dc:creator>
		<pubDate>Mon, 30 Nov 2009 07:20:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=1833#comment-89640</guid>
		<description>@Crash: You&#039;ll have to try much harder if you want to become a real grown up blog troll, amigo :)</description>
		<content:encoded><![CDATA[<p>@Crash: You&#8217;ll have to try much harder if you want to become a real grown up blog troll, amigo <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Ryan Shwayder</title>
		<link>http://www.nerfbat.com/2009/11/14/modern-warfare-2s-failure/comment-page-1/#comment-89541</link>
		<dc:creator>Ryan Shwayder</dc:creator>
		<pubDate>Fri, 20 Nov 2009 14:06:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=1833#comment-89541</guid>
		<description>I&#039;m not sure why you think I am whining. I also never said I wouldn&#039;t get Modern Warfare 2. However, without dedicated servers, I won&#039;t get much out of the game, so I&#039;m waiting until it&#039;s $30-$40 to buy it.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure why you think I am whining. I also never said I wouldn&#8217;t get Modern Warfare 2. However, without dedicated servers, I won&#8217;t get much out of the game, so I&#8217;m waiting until it&#8217;s $30-$40 to buy it.</p>
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		<title>By: CRASH</title>
		<link>http://www.nerfbat.com/2009/11/14/modern-warfare-2s-failure/comment-page-1/#comment-89532</link>
		<dc:creator>CRASH</dc:creator>
		<pubDate>Thu, 19 Nov 2009 14:01:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=1833#comment-89532</guid>
		<description>First off if you really don&#039;t like it move on. Your whining will not change the game. As for the rest of us we are playing it just fine and having a blast doing it. In one sentence you all cry about the Multiplayer then in the next breath whine because of the single player and the online saving. Most of the ones crying here are the ones who downloaded COD4 illegally and playing on cracked servers and are pissed that Steam and IW have taken that away. You are the minority and despite your belly aching MW2 is a great success and if your one of the stupid sheep who are thinking of following these tards you will miss out on some great fun and a great game.</description>
		<content:encoded><![CDATA[<p>First off if you really don&#8217;t like it move on. Your whining will not change the game. As for the rest of us we are playing it just fine and having a blast doing it. In one sentence you all cry about the Multiplayer then in the next breath whine because of the single player and the online saving. Most of the ones crying here are the ones who downloaded COD4 illegally and playing on cracked servers and are pissed that Steam and IW have taken that away. You are the minority and despite your belly aching MW2 is a great success and if your one of the stupid sheep who are thinking of following these tards you will miss out on some great fun and a great game.</p>
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		<title>By: rcw003</title>
		<link>http://www.nerfbat.com/2009/11/14/modern-warfare-2s-failure/comment-page-1/#comment-89483</link>
		<dc:creator>rcw003</dc:creator>
		<pubDate>Mon, 16 Nov 2009 15:58:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=1833#comment-89483</guid>
		<description>:lol:  - manor == manner  my mind must have went from Spiderman to Batman and Wayne&#039;s Manor.......my mistake.</description>
		<content:encoded><![CDATA[<p> <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_lol.gif' alt=':lol:' class='wp-smiley' />   &#8211; manor == manner  my mind must have went from Spiderman to Batman and Wayne&#8217;s Manor&#8230;&#8230;.my mistake.</p>
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		<title>By: rcw003</title>
		<link>http://www.nerfbat.com/2009/11/14/modern-warfare-2s-failure/comment-page-1/#comment-89482</link>
		<dc:creator>rcw003</dc:creator>
		<pubDate>Mon, 16 Nov 2009 15:27:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=1833#comment-89482</guid>
		<description>I agree 100%, Community is where its at.  I would argue that cultivating a strong community benefits the game studios as much as the user of the software.  The user gains an avenue to new social connections, a sense of familiarity, and something to do with those you care about.  With a strong and growing community, the studio now becomes a powerful gate keeper.  Any company that wants to market products and services to this focused community, must do so through the manager of the community.  But as the old adage goes, with great power comes great responsibility.  The “gate keeper” must ensure that his community is marketed to in a respectful manor, or risk losing some of the community, and in turn losing corporate interest and revenue.</description>
		<content:encoded><![CDATA[<p>I agree 100%, Community is where its at.  I would argue that cultivating a strong community benefits the game studios as much as the user of the software.  The user gains an avenue to new social connections, a sense of familiarity, and something to do with those you care about.  With a strong and growing community, the studio now becomes a powerful gate keeper.  Any company that wants to market products and services to this focused community, must do so through the manager of the community.  But as the old adage goes, with great power comes great responsibility.  The “gate keeper” must ensure that his community is marketed to in a respectful manor, or risk losing some of the community, and in turn losing corporate interest and revenue.</p>
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		<title>By: Isilion</title>
		<link>http://www.nerfbat.com/2009/11/14/modern-warfare-2s-failure/comment-page-1/#comment-89474</link>
		<dc:creator>Isilion</dc:creator>
		<pubDate>Mon, 16 Nov 2009 07:38:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=1833#comment-89474</guid>
		<description>I actually play a 4 vs. 4 L4D game every night with some friends. We know that there are dedicated servers (I can read here  a &quot;Best dedicated server available&quot; option), but as far as I can see, there is no way to select which one you are going to connect to. 

Some servers have modified lightly the gameplay (for example, &lt;i&gt;Smokers&lt;/i&gt; would be able to release a player once they have trapped them, which gives them some interesting strategic choices), and we found that we liked those modifications, but we are not able to connect to them. I would say that this is another reason to have dedicated servers, not only grouping people, but providing them with their special, customized playground.</description>
		<content:encoded><![CDATA[<p>I actually play a 4 vs. 4 L4D game every night with some friends. We know that there are dedicated servers (I can read here  a &#8220;Best dedicated server available&#8221; option), but as far as I can see, there is no way to select which one you are going to connect to. </p>
<p>Some servers have modified lightly the gameplay (for example, <i>Smokers</i> would be able to release a player once they have trapped them, which gives them some interesting strategic choices), and we found that we liked those modifications, but we are not able to connect to them. I would say that this is another reason to have dedicated servers, not only grouping people, but providing them with their special, customized playground.</p>
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		<title>By: Ryan Shwayder</title>
		<link>http://www.nerfbat.com/2009/11/14/modern-warfare-2s-failure/comment-page-1/#comment-89458</link>
		<dc:creator>Ryan Shwayder</dc:creator>
		<pubDate>Sun, 15 Nov 2009 16:45:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=1833#comment-89458</guid>
		<description>Left 4 Dead doesn&#039;t bother me. It&#039;s a linear game that is meant to be played by 4 people cooperatively. It makes sense to use a matchmaking system as the fallback to friends intentionally grouping together--you have to have Steam to play the game, so you have the built-in Friends list to get together with a group. And, since it&#039;s linear, having an always-up server doesn&#039;t really work.</description>
		<content:encoded><![CDATA[<p>Left 4 Dead doesn&#8217;t bother me. It&#8217;s a linear game that is meant to be played by 4 people cooperatively. It makes sense to use a matchmaking system as the fallback to friends intentionally grouping together&#8211;you have to have Steam to play the game, so you have the built-in Friends list to get together with a group. And, since it&#8217;s linear, having an always-up server doesn&#8217;t really work.</p>
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		<title>By: Zubon</title>
		<link>http://www.nerfbat.com/2009/11/14/modern-warfare-2s-failure/comment-page-1/#comment-89449</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Sun, 15 Nov 2009 01:32:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=1833#comment-89449</guid>
		<description>I never liked the way Left 4 Dead did servers either, but maybe I just never noticed the options there.  It always felt like a random toss together, and on versus mode, you did not find out who or what you were until after a few minutes of connecting and loading.  It&#039;s so simple that it is cumbersome to get what you want.</description>
		<content:encoded><![CDATA[<p>I never liked the way Left 4 Dead did servers either, but maybe I just never noticed the options there.  It always felt like a random toss together, and on versus mode, you did not find out who or what you were until after a few minutes of connecting and loading.  It&#8217;s so simple that it is cumbersome to get what you want.</p>
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		<title>By: OnyxRaven</title>
		<link>http://www.nerfbat.com/2009/11/14/modern-warfare-2s-failure/comment-page-1/#comment-89448</link>
		<dc:creator>OnyxRaven</dc:creator>
		<pubDate>Sat, 14 Nov 2009 21:50:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=1833#comment-89448</guid>
		<description>Leave it to you, Ryan, to make a video game analogy using food.</description>
		<content:encoded><![CDATA[<p>Leave it to you, Ryan, to make a video game analogy using food.</p>
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