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	<title>Comments on: Lots of Positions at 38 Studios</title>
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	<link>http://www.nerfbat.com/2010/02/19/lots-of-positions-at-38-studios/</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
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		<title>By: Aaron</title>
		<link>http://www.nerfbat.com/2010/02/19/lots-of-positions-at-38-studios/comment-page-1/#comment-91523</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Tue, 02 Mar 2010 04:11:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=1963#comment-91523</guid>
		<description>I don&#039;t suppose y&#039;all are hiring on any entry-level positions yet?  :&#124;  I&#039;ll submit a resume in any case.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t suppose y&#8217;all are hiring on any entry-level positions yet?  <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_neutral.gif' alt=':|' class='wp-smiley' />   I&#8217;ll submit a resume in any case.</p>
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		<title>By: oskar</title>
		<link>http://www.nerfbat.com/2010/02/19/lots-of-positions-at-38-studios/comment-page-1/#comment-91372</link>
		<dc:creator>oskar</dc:creator>
		<pubDate>Wed, 24 Feb 2010 09:59:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=1963#comment-91372</guid>
		<description>Snarky is good  :-)

Flawless is in my world the opposite of defect. A large volume of games seem to suffer from is how there are components which practically fails to deliver value to the user. If the failure of these components are classified as defects we&#039;ll find that the definition of &quot;flawless&quot; changes over time as users develop a refined taste.

The trickiest part is that the measurement is fundamentally subjective. The measurement becomes objective when confronted with the market. When we look at generally large scale productions it seems as if the market is rather picky and rejects awesome products if they contain defective fragments. 

This problem is more interesting when there is a specific case to study, going all theoretical requires too much text.  :P</description>
		<content:encoded><![CDATA[<p>Snarky is good  <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Flawless is in my world the opposite of defect. A large volume of games seem to suffer from is how there are components which practically fails to deliver value to the user. If the failure of these components are classified as defects we&#8217;ll find that the definition of &#8220;flawless&#8221; changes over time as users develop a refined taste.</p>
<p>The trickiest part is that the measurement is fundamentally subjective. The measurement becomes objective when confronted with the market. When we look at generally large scale productions it seems as if the market is rather picky and rejects awesome products if they contain defective fragments. </p>
<p>This problem is more interesting when there is a specific case to study, going all theoretical requires too much text.  <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: JuJutsu</title>
		<link>http://www.nerfbat.com/2010/02/19/lots-of-positions-at-38-studios/comment-page-1/#comment-91359</link>
		<dc:creator>JuJutsu</dc:creator>
		<pubDate>Tue, 23 Feb 2010 21:00:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=1963#comment-91359</guid>
		<description>What&#039;s your stance on un-official questions?</description>
		<content:encoded><![CDATA[<p>What&#8217;s your stance on un-official questions?</p>
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		<title>By: Ryan Shwayder</title>
		<link>http://www.nerfbat.com/2010/02/19/lots-of-positions-at-38-studios/comment-page-1/#comment-91322</link>
		<dc:creator>Ryan Shwayder</dc:creator>
		<pubDate>Mon, 22 Feb 2010 17:13:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=1963#comment-91322</guid>
		<description>The short answer to your question, oskar, is that you can&#039;t ever achieve a flawless quality level. Apart from being slightly snarky, I can&#039;t answer official questions about 38 on my blog. ;)</description>
		<content:encoded><![CDATA[<p>The short answer to your question, oskar, is that you can&#8217;t ever achieve a flawless quality level. Apart from being slightly snarky, I can&#8217;t answer official questions about 38 on my blog. <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: oskar</title>
		<link>http://www.nerfbat.com/2010/02/19/lots-of-positions-at-38-studios/comment-page-1/#comment-91319</link>
		<dc:creator>oskar</dc:creator>
		<pubDate>Mon, 22 Feb 2010 09:03:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=1963#comment-91319</guid>
		<description>Looks like you are gearing up for a rather spectacular scope there. Do you feel like every component you put in the game has enough priority to achieve a flawless quality level given its scope?

To narrow down the question I have to add a definition of quality as &quot;meeting user value goals as expected by the user&quot; and scope as the variable for &quot;when the user expects it&quot;.</description>
		<content:encoded><![CDATA[<p>Looks like you are gearing up for a rather spectacular scope there. Do you feel like every component you put in the game has enough priority to achieve a flawless quality level given its scope?</p>
<p>To narrow down the question I have to add a definition of quality as &#8220;meeting user value goals as expected by the user&#8221; and scope as the variable for &#8220;when the user expects it&#8221;.</p>
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		<title>By: SmakenDahed</title>
		<link>http://www.nerfbat.com/2010/02/19/lots-of-positions-at-38-studios/comment-page-1/#comment-91289</link>
		<dc:creator>SmakenDahed</dc:creator>
		<pubDate>Fri, 19 Feb 2010 21:19:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=1963#comment-91289</guid>
		<description>Do you want a satellite office in Canada to do some testing?  :mrgreen:</description>
		<content:encoded><![CDATA[<p>Do you want a satellite office in Canada to do some testing?  <img src='http://www.nerfbat.com/wp-includes/images/smilies/icon_mrgreen.gif' alt=':mrgreen:' class='wp-smiley' /> </p>
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		<title>By: JuJutsu</title>
		<link>http://www.nerfbat.com/2010/02/19/lots-of-positions-at-38-studios/comment-page-1/#comment-91284</link>
		<dc:creator>JuJutsu</dc:creator>
		<pubDate>Fri, 19 Feb 2010 16:46:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerfbat.com/?p=1963#comment-91284</guid>
		<description>Still no openings for Business School Professor. Oh well.</description>
		<content:encoded><![CDATA[<p>Still no openings for Business School Professor. Oh well.</p>
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