Yet another issue to take me out of hiding, albeit briefly, is the fatigue system in Final Fantasy XIV. If you don’t know about it yet, read up. My comments here are actually based on a response on Massively that asserts that players want a grind, and uses the complaints over the fatigue system as proof. I will only criticize very briefly. First of all, “grind” does not mean “gain experience for putting forth effort.” The grind is simply a state of mind that players get into. It’s negative, and everyone has a different threshold. Nomenclature aside, here’s my main criticism: Players don’t like to grind. What they do like is to be rewarded for their efforts. The fundamental concept of most MMOs is that Effort = Reward, and the fatigue system as defined breaks that paradigm. That is all.