MMO Development Lesson #41

Don’t sacrifice fun for the sake of story. This statement is a bit too absolute, but the gist of it is true. If you have a great idea and the gameplay is fun but it doesn’t fit with the world contextually, either make an exception or revise the story so the gameplay is the same but the context is more palatable.

  • Idea: The player uses an illusion to look like a Giant and infiltrate a Giant camp to steal their secret beer recipe.
  • Problem: There are no illusions in this world! While its technically possible and the gameplay is fun, it simply doesn’t fit.
  • Solution: Let the player use a device that temporarily controls a Giant’s mind, allowing the player to acquire the recipe.

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