MMO Development Lesson #43

Know when to stop. There is always a point of diminishing returns with everything. This goes for overtime, content creation, and virtually anything you do when working on a game. With regard to self-imposed overtime, you need to learn where your point of diminishing returns is. Do you know that you can work 10 hours a day indefinitely? Great! Don’t make yourself work 12 hours a day, slowly degrading your overall work quality and output over time (and remember that family is important!).

This is one of the hardest lessons to learn as a developer. Do you have a really interesting idea that you think might be possible if you just work on it for a few more hours? Is it worth it? Often, a piece of content is very nearly as good in far less time than you might be personally willing to put into it. It can be tempting to keep working on it because you might eventually get there, but you need to know when to stop and move on to the next thing.

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