38 Studios, an entertainment and original IP creation company, today announced the acquisition of Big Huge Games from publisher THQ Inc. The acquisition is a critical step in 38 Studios’ strategy to deliver a broad range of entertainment products centered on its original fantasy IP, codenamed Copernicus. The purchase of Big Huge Games includes all of the company’s proprietary IP, tools, technology, assets, and works-in-progress. Find out more!
Are you an experienced and passionate game designer who is interested in working on a crafting system for 38 Studios’ massively multiplayer game, codenamed “Copernicus?” Then we want to talk to you! You can find out more about the latest game design position on the 38 Studios website. Now’s your chance to work with R.A. Salvatore, Todd McFarlane, Curt Schilling, and the rest of the awesome team here at 38.
Curt Schilling, the big man here at 38 Studios, has officially retired from baseball. Congratulations on an amazing career in baseball, and welcome to your full-time career as a game creator. He’s made 38 an incredible place to work even with baseball ever-present in his mind. Now that he’s dedicated fully to his family and the company, I can’t wait to see what happens!
38 Studios is very pleased to announce that Worcester Polytechnic Institute is hosting its second annual Massachusetts Game Challenge GameJam. The GameJam is open to all college students interested in creating an entry for this year’s MGC. Several developers from 38 Studios (likely including me on Sunday) will be in attendance to offer support, advice—and pizza! Bring a computer and some good ideas, and we’ll see you there! More information, including the time and place, can be found at the 38 Studios website.
TenTonHammer recently posted a pair of interviews with 38 Studios about our audio and UI for “Copernicus.” The first interview is about our game’s audio with Audio Director Aubrey Hodges, most recently from EA Tiburon. The second is about our game’s user interface with Senior UI Designer Irena Pereira, most recently from Blizzard Entertainment.
I’ve talked about the Azeroth Advisor before (free, personalized character guidance for your WoW character), but I haven’t mentioned this: If you currently have a (free) subscription to AA, or sign up for one before the end of the year, you could win a sketch of your character from Todd McFarlane! Find out more at the Azeroth Advisor website.
We’re looking for a web developer over at 38 Studios. If you are interested, check out the job description. We also have a bunch of other positions we’re hiring for that you can find out about on the jobs page, including: Marketing Brand/Product Manager, Vice President of Marketing, Web Developer, QA Manager, Senior Environment Artist, Gameplay Engineer, Senior Software Engineer.
Would you like to become part of the team that includes the creative visionaries behind Drizzt Do’Urden and Spawn? 38 Studios is currently seeking an experienced Environment Artist to join our art department. More information on the Senior Environment Artist position, as well as Gameplay Engineer and Senior Software Engineer positions, can be found at the 38 Studios website. If you’re wondering what our art style is like, check out our concept art.
Ever wish you received personalized guidance for your character as you play an MMO? What if it was completely free? Well, you can, and it comes right to your email. The Azeroth Advisor provides this free, personalized guidance to World of Warcraft players now. Check out the announcement of 38 Studios’ acquisition of Azeroth Advisor and watch our (funny) videos.
The comics that I got kidnapped in appear to have come to a dramatic conclusion. There went my 15 minutes of e-fame. See Part I, Part II, and now Part III. I enjoyed them because I enjoy everything that involves me since I am so great. And I like Batman, so it worked.