THQ, EA, White Wolf, Disney, Marvel, DC. What do all of these have in common? Thom Ang! He’s joined us at 38 Studios as Director of Art, where we’ll be welcoming him with… an open invitation to play some ultimate frisbee with us! Oh, and to do some rockin’ art directing. If you’re looking for all the (not even slightly) gory details, head over to the 38 Studios website for more.
You may have loved our original website, but we’ve gone ahead and completely redone it! It’s no longer entirely Flash, so you can link your friends to specific pages all you like. It also looks really awesome, and there’s one or two cute tricks with Munch this time around (Hint: Watch for something to appear in the top right corner). Your cursor will no longer be stolen by our hungry mascot, but it’s a fun website all the same. Check out the new and improved 38 Studios website!
We have a new mechanics lead! Travis McGeathy, former lead designer of EverQuest, has replaced Jason Roberts as our systems design lead. Roberts, former lead designer of EverQuest II, is now our overall design director, and Steve Danuser will remain our lead content designer. The press release has more information after the break. Continue Reading »
Former VP and GM of Games at Comcast, Jennifer MacLean, has joined 38 Studios as our Vice President of Business Development. She is also the incoming Chair of the Board of Directors for the International Game Developers Association. You can find out more in the press release, which is mirrored here beyond the break. Continue Reading »
38 Studios, a pioneering entertainment force delivering a broad spectrum of immersive products, today announced the company has entered into an agreement with Epic Games to license Unreal Engine 3 to power its upcoming massively multiplayer online game (MMOG). This is 38 Studios’ second engine licensing deal; the company recently announced that it has licensed the BigWorld Technology Suite for its backend, server-side capabilities. Continue Reading »
We’ve made no secret at 38 Studios that we want to focus on creating a great game (codenamed “Copernicus”) rather than reinventing the technological wheel. As such, we’ve licensed the BigWorld engine as the foundation for our online platform. There’s an interview about the decision at Ten Ton Hammer, and the press release can be found after the jump. Continue Reading »
WPI GDC will be hosting a GameJam in affiliation with 38 Studios this weekend! It’s at the Worcester Polytechnic Institute in Atwater-Kent Labs, Room 120D. It starts at 7:00 PM Friday, January 25, 2008 and will last for 38 hours. You can find out more (including information about cash prizes) at the WPI GDC GameJam site.
Lots of random bits of information out there about 38 Studios over the past week or so. Some of us were out at CES and met with various people, which produced several interviews and features around the web. Of note, and probably the only real new piece for those who have been paying attention to the company, is that our codename is out: Copernicus. It has nothing to do with the game itself, as it is just a codename, but it’s out there now. Anyway, on to the links… Continue Reading »
Welcome to the next bit of new (old) blood here at 38 Studios. Mike Kosenski, aka Capo aka Koko (he comes bearing nicknames. Sucks to be him), will be our Vice President of Product Development, which basically means he’s making us even more efficient and productive and helping us make a higher quality game in less time with minimal overtime and will keep all of us motivated and working together and hitting milestones. I wish my job were so easy. Press release stuff after the break. Continue Reading »
38 Studios has announced the first Massachusetts Game Challenge. Students who want to participate are tasked with creating a playable video game featuring the 38 Studios mascot, Munch, and his alter ego, Mean Munch. Full details can be found in this handy Rules PDF, with further details contained in the press release (below the fold). Get together a team of 2-3 aspiring game developers and knock our socks off, or at least have fun getting a little additional experience. Good luck! Continue Reading »