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	<title>Nerfbat</title>
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	<link>http://www.nerfbat.com</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
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		<title>Life Balance: Family, Work, Play</title>
		<link>http://www.nerfbat.com/2009/06/10/life-balance-family-work-play/</link>
		<comments>http://www.nerfbat.com/2009/06/10/life-balance-family-work-play/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 01:28:28 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[Commentary]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=1082</guid>
		<description><![CDATA[Sometimes my coworkers make fun of me for how little time I spend playing games, specifically MMOs. Or, they&#8217;ll jest when they notice that I show up early in the morning (around 8:00 AM, which is like dawn to a game developer), then head out after I&#8217;ve been at work for a mere 9 hours [...]]]></description>
			<content:encoded><![CDATA[<p>Sometimes my coworkers make fun of me for how little time I spend playing games, specifically MMOs. Or, they&#8217;ll jest when they notice that I show up early in the morning (around 8:00 AM, which is like dawn to a game developer), then head out after I&#8217;ve been at work for a mere 9 hours (including an hour of lunch). &#8220;This guy isn&#8217;t very dedicated to his craft!&#8221; Nobody has ever said that to me, but I&#8217;m sure someone&#8217;s thought it.<span id="more-1082"></span></p>
<p>What those people don&#8217;t realize is that it&#8217;s intentional, and I think it&#8217;s healthy. It&#8217;s a balance I&#8217;ve created between my family life with my wife, my work life at 38 Studios, and my play (video games being one of several activities). In my world, my family comes first, work comes next, and my entertainment comes last.</p>
<p>A lot of people assume that someone dedicated to their work will spend double-digit hours there every day, working through lunch and taking no breaks. That&#8217;s certainly a sign that such a person is dedicated to work, but it doesn&#8217;t mean they lead a balanced life or that someone who doesn&#8217;t do that isn&#8217;t dedicated to their job.</p>
<p>The truth is, I love my job. I get to wake up every weekday and take on new, intellectually stimulating challenges as a game designer at 38 Studios. I get to work closely with people of every discipline, socializing with them while we work, playing ping pong, or getting in a game of ultimate frisbee at lunch (hooray I can play again after many months of wrist problems!). I get to be creative and solve problems. I get to be on time, bust my ass, and make it not suck (that&#8217;s for you, Curt).</p>
<p>But work comes second for me. I love my wife, Deanna, even more than I love my work. So, I&#8217;ve made a very intentional, conscious effort to ensure that she stays first. No, I don&#8217;t wake up early by nature; I&#8217;d rather sleep until noon. But, my wife gets home early (she&#8217;s a special education teacher), and I want to spend as much time with her as possible. So, I come in as early as I can, and I leave work as early as I can as well.</p>
<p>That said, I&#8217;m not imbalanced toward my wife. I take providing for my family very seriously, and think of working hard as part of the family equation. I bust my ass and work very efficiently while at the office in part because I really care about <em>Copernicus</em> and in part because I want to ensure that I can provide for my family in the future.</p>
<p>Finally, we come to play. It&#8217;s the last thing on my list, but it&#8217;s a necessary one. My play consists of hockey (when my wrist is fully healed), reading, watching TV/movies, listening to music, video games (duh!), and a random assortment of other activities. I get a little bit of playtime every day by myself. It&#8217;s usually video games or reading a book on the average day, but all play helps me to achieve balance in my daily life.</p>
<p>All work and no play makes Ryan a dull boy. All play and no work makes Ryan a dull boy. Without a balance of all three things in my life&#8211;Family,  Work, and Play&#8211;I eventually start to notice that imbalance and its side effects.</p>
<p>Note that I also worked pretty hard on this even when I wasn&#8217;t married, and even when my wife was still in school in Colorado and I was in San Diego. Back then, &#8220;Family&#8221; was good friends. My family in San Diego consisted of people like Marlon, aka BBQ, and other good friends I hung out with. I did work a little too hard sometimes (or play a little hard, as the case may have been), but it lead me down the right path to find the proper balance of Life, Work, and Play.</p>
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		<slash:comments>12</slash:comments>
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		<title>I Found the WoW Killer.</title>
		<link>http://www.nerfbat.com/2009/06/09/i-found-the-wow-killer/</link>
		<comments>http://www.nerfbat.com/2009/06/09/i-found-the-wow-killer/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 13:00:12 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[Commentary]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=1078</guid>
		<description><![CDATA[People always talk about the &#8220;WoW Killer.&#8221; Nobody has been able to find it, despite looking all over the place (even under the couch). Even though many people are tired of playing World of Warcraft and seek a better or equivalent alternative, they haven&#8217;t found it. But I&#8217;ve found the WoW Killer. No, it&#8217;s not [...]]]></description>
			<content:encoded><![CDATA[<p>People always talk about the &#8220;WoW Killer.&#8221; Nobody has been able to find it, despite looking all over the place (even under the couch). Even though many people are tired of playing World of Warcraft and seek a better or equivalent alternative, they haven&#8217;t found it. But I&#8217;ve found the WoW Killer. No, it&#8217;s not a better game than World of Warcraft. A better MMO than WoW will not kill WoW, even if it&#8217;s a lot better than WoW. It takes a greater beast than a better MMO to destroy WoW. Its name? This mysterious killer of the famed WoW? Its name&#8230; is&#8230; World of Warcraft.</p>
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			<wfw:commentRss>http://www.nerfbat.com/2009/06/09/i-found-the-wow-killer/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
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		<title>38 Studios Acquires Big Huge Games</title>
		<link>http://www.nerfbat.com/2009/05/27/38-studios-acquires-big-huge-games/</link>
		<comments>http://www.nerfbat.com/2009/05/27/38-studios-acquires-big-huge-games/#comments</comments>
		<pubDate>Wed, 27 May 2009 15:05:40 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[38 Studios]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=1067</guid>
		<description><![CDATA[38 Studios, an entertainment and original IP creation company, today announced the acquisition of Big Huge Games from publisher THQ Inc. The acquisition is a critical step in 38 Studios&#8217; strategy to deliver a broad range of entertainment products centered on its original fantasy IP, codenamed Copernicus. The purchase of Big Huge Games includes all [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.38studios.com/">38 Studios</a>, an entertainment and original IP creation company, today announced the acquisition of <a href="http://www.bighugegames.com/">Big Huge Games</a> from publisher THQ Inc. The acquisition is a critical step in 38 Studios&#8217; strategy to deliver a broad range of entertainment products centered on its original fantasy IP, codenamed <em>Copernicus</em>. The purchase of Big Huge Games includes all of the company&#8217;s proprietary IP, tools, technology, assets, and works-in-progress. <a href="http://www.38studios.com/news/show/91">Find out more</a>!</p>
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		<slash:comments>4</slash:comments>
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		<title>How Much Quest Direction?</title>
		<link>http://www.nerfbat.com/2009/05/26/how-much-quest-direction/</link>
		<comments>http://www.nerfbat.com/2009/05/26/how-much-quest-direction/#comments</comments>
		<pubDate>Tue, 26 May 2009 17:09:53 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[Commentary]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=1065</guid>
		<description><![CDATA[How much quest direction do you like being given? Do you prefer for the only indication about where to go to be within the text (&#8221;to the west&#8230;&#8221;)? Do you like being told exactly where you need to go to update the quest (X marks the spot)? Or do you prefer something somewhere in-between the [...]]]></description>
			<content:encoded><![CDATA[<p>How much quest direction do you like being given? Do you prefer for the only indication about where to go to be within the text (&#8221;to the west&#8230;&#8221;)? Do you like being told exactly where you need to go to update the quest (X marks the spot)? Or do you prefer something somewhere in-between the two (a general area highlighted on the map)? I tend to favor the following: Show the player exactly how much information the character knows. If the character is told that there&#8217;s an orc camp about a mile east, highlight that general area. If the character knows his objective is exactly 100 paces east and 100 paces north, put a fat X on the map.</p>
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		<slash:comments>34</slash:comments>
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		<title>MMO Development Lesson #36</title>
		<link>http://www.nerfbat.com/2009/05/23/mmo-development-lesson-36/</link>
		<comments>http://www.nerfbat.com/2009/05/23/mmo-development-lesson-36/#comments</comments>
		<pubDate>Sun, 24 May 2009 03:22:16 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[MMO Lessons]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=1056</guid>
		<description><![CDATA[Without the risk of failure there is no risk of success. You need a balance of positive reinforcement and negative punishment&#8211;too much in one direction is a bad thing. For the most significant feelings of accomplishment, there must be significant risks and significant punishment for failure (not that I&#8217;m necessarily recommending significant punishment, but the [...]]]></description>
			<content:encoded><![CDATA[<p>Without the risk of failure there is no risk of success. You need a balance of positive reinforcement and negative punishment&#8211;too much in one direction is a bad thing. For the most significant feelings of accomplishment, there must be significant risks and significant punishment for failure (not that I&#8217;m necessarily recommending significant punishment, but the more significant the punishment for failure, the more significant the psychological reward for success).</p>
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			<wfw:commentRss>http://www.nerfbat.com/2009/05/23/mmo-development-lesson-36/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
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		<title>Looking For Crafting Designer</title>
		<link>http://www.nerfbat.com/2009/05/13/looking-for-crafting-designer/</link>
		<comments>http://www.nerfbat.com/2009/05/13/looking-for-crafting-designer/#comments</comments>
		<pubDate>Wed, 13 May 2009 18:12:57 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[38 Studios]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=1052</guid>
		<description><![CDATA[Are you an experienced and passionate game designer who is interested in working on a crafting system for 38 Studios&#8217; massively multiplayer game, codenamed &#8220;Copernicus?&#8221; Then we want to talk to you! You can find out more about the latest game design position on the 38 Studios website. Now&#8217;s your chance to work with R.A. [...]]]></description>
			<content:encoded><![CDATA[<p>Are you an experienced and passionate game designer who is interested in working on a crafting system for 38 Studios&#8217; massively multiplayer game, codenamed &#8220;Copernicus?&#8221; Then we want to talk to you! You can find out more about the latest game design position on the <a href="http://38studios.com/jobs/show/22">38 Studios website</a>. Now&#8217;s your chance to work with R.A. Salvatore, Todd McFarlane, Curt Schilling, and the rest of the awesome team here at 38.</p>
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			<wfw:commentRss>http://www.nerfbat.com/2009/05/13/looking-for-crafting-designer/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
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		<title>FPS Games Are Thieves!</title>
		<link>http://www.nerfbat.com/2009/05/12/fps-games-are-thieves/</link>
		<comments>http://www.nerfbat.com/2009/05/12/fps-games-are-thieves/#comments</comments>
		<pubDate>Tue, 12 May 2009 13:18:32 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[Commentary]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=1050</guid>
		<description><![CDATA[They keep stealing great ideas from MMOs, like character advancement and avatar customization. It sucks! I&#8217;m tired of them taking many of the things that make me really love playing MMORPGs and putting them in games that I can play in short stints. How am I to control myself if I can have fun and [...]]]></description>
			<content:encoded><![CDATA[<p>They keep stealing great ideas from MMOs, like character advancement and avatar customization. It sucks! I&#8217;m tired of them taking many of the things that make me really love playing MMORPGs and putting them in games that I can play in short stints. How am I to control myself if I can have fun and feel satisfied with my play experience both short term and long term in an FPS? Back in the old days, I had FPSes for a quick fix of fun, and MMORPGs for longer term character development. Now FPSes have both! BAH! And MMOs are getting the short term fun too&#8230; NOOOooooo!</p>
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		<slash:comments>9</slash:comments>
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		<title>Off Topic: Ordered New Computer &#8211; Thanks!</title>
		<link>http://www.nerfbat.com/2009/04/28/off-topic-building-new-computer-hepl/</link>
		<comments>http://www.nerfbat.com/2009/04/28/off-topic-building-new-computer-hepl/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 02:39:01 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=1035</guid>
		<description><![CDATA[After all of the research and advice, I ended up ordering a beast of a system (in my opinion). I went with an i7 920 processor after all was said and done, and got some highly recommended bang-for-the-buck hardware otherwise. I&#8217;m super friggin&#8217; excited about building a new computer. My current desktop is 4+ years [...]]]></description>
			<content:encoded><![CDATA[<p>After all of the research and advice, I ended up ordering a beast of a system (in my opinion). I went with an i7 920 processor after all was said and done, and got some highly recommended bang-for-the-buck hardware otherwise. I&#8217;m super friggin&#8217; excited about building a new computer. My current desktop is 4+ years old, and I bought a Dell because I got a 40% discount on it. So it&#8217;s been a good 6 years since I&#8217;ve built a system. Crazy! You can check out my final configuration here: <a href="http://secure.newegg.com/WishList/PublicWishDetail.aspx?WishListNumber=6727249">Shwayder&#8217;s i7 Config</a>. Thanks to everyone for all the great feedback and help!</p>
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			<wfw:commentRss>http://www.nerfbat.com/2009/04/28/off-topic-building-new-computer-hepl/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
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		<title>I Are Game Design Blogger</title>
		<link>http://www.nerfbat.com/2009/04/23/i-are-game-design-blogger/</link>
		<comments>http://www.nerfbat.com/2009/04/23/i-are-game-design-blogger/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 13:11:21 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[Commentary]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=1029</guid>
		<description><![CDATA[Oh noes, Cuppycake got controversial, which roused the interwebs into angry rebuttal. Let the flame wars rage! Actually, what she says isn&#8217;t very controversial. &#8220;Do they (game design bloggers) know what theyâ€™re talking about? Are they even good designers?&#8221; To which I answer, *shrug*. Am I a good designer? Yes! Because you must take my [...]]]></description>
			<content:encoded><![CDATA[<p>Oh noes, Cuppycake got <a href="http://www.cuppycake.org/?p=729">controversial</a>, which roused the interwebs into angry <a href="http://www.mobhunter.com/?p=475">rebuttal</a>. Let the flame wars rage! Actually, what she says isn&#8217;t very controversial. &#8220;Do they (game design bloggers) know what theyâ€™re talking about? Are they even good designers?&#8221; To which I answer, *shrug*. Am I a good designer? Yes! Because you must take my word for it given that I&#8217;ve worked on a few games and 38 Studios rocks your socks off. Okay, less jokes and more content after the break.<span id="more-1029"></span></p>
<p>Answer: Some know what they are talking about, and some are good designers. Those two parts aren&#8217;t necessarily related. Blogs are full of opinions, so take everything you read with a grain of salt. Don&#8217;t believe anything any designer says&#8211;no matter how good they are&#8211;wholesale. You have to analyze the person&#8217;s opinion and decide if you agree or disagree with it.</p>
<p>I like to read blogs, books, and anything I can get my hands on. In books, I can always find some nugget of useful information; whether it&#8217;s because something in the book was good or bad isn&#8217;t the point, because it&#8217;s still useful.</p>
<p>I can also find most game design blogs useful (whether the designer is paid or armchair) if I read it regularly. Some blogs have a higher noise-to-signal ratio than others, so they become less useful and I read them less frequently (my blog goes through low signal periods&#8230; and I blame you).</p>
<p>The point is, there is no way of knowing. Read what the person has to say and see if there is any value in it. Try to be objective about what you read and judge the content rather than the writer&#8211;I even disagree with the great <a href="http://www.brokentoys.org/">Scott Jennings</a> sometimes! Read a blog without consideration for who wrote it, and decide for yourself if it&#8217;s worth reading (hint: Nerfbat is worth reading).</p>
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		<slash:comments>13</slash:comments>
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		<title>Farewell, Shadowbane</title>
		<link>http://www.nerfbat.com/2009/04/17/farewell-shadowbane/</link>
		<comments>http://www.nerfbat.com/2009/04/17/farewell-shadowbane/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 00:03:47 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[Commentary]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=1022</guid>
		<description><![CDATA[Shadowbane is officially shutting down its servers on May 1. I have some pretty good memories from my time there as Blackguard the sneaky thief and Ishap the nearly invulnerable crusader. Of the time when I outlasted my entire clan and waltzed into our fallen city, staying alive for about 15 minutes against hundreds of [...]]]></description>
			<content:encoded><![CDATA[<p>Shadowbane is officially <a href="http://chronicle.ubi.com/newspost.php?id=18535">shutting down</a> its servers on May 1. I have some pretty good memories from my time there as Blackguard the sneaky thief and Ishap the nearly invulnerable crusader. Of the time when I outlasted my entire clan and waltzed into our fallen city, staying alive for about 15 minutes against hundreds of enemies. And when I attacked the city of Moonglow alone because its name offended me (and won). And many other memories, good and bad. Farewell, Shadowbane.</p>
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		<slash:comments>2</slash:comments>
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