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	<title>Nerfbat</title>
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	<link>http://www.nerfbat.com</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
	<lastBuildDate>Fri, 27 Aug 2010 13:28:09 +0000</lastBuildDate>
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		<title>Final Fantasy XIV: Fatigue != Grind Dampener</title>
		<link>http://www.nerfbat.com/2010/08/27/final-fantasy-xiv-fatigue-grind-dampener/</link>
		<comments>http://www.nerfbat.com/2010/08/27/final-fantasy-xiv-fatigue-grind-dampener/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 13:26:29 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[Commentary]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=2040</guid>
		<description><![CDATA[Yet another issue to take me out of hiding, albeit briefly, is the fatigue system in Final Fantasy XIV. If you don&#8217;t know about it yet, read up. My comments here are actually based on a response on Massively that asserts that players want a grind, and uses the complaints over the fatigue system as [...]]]></description>
			<content:encoded><![CDATA[<p>Yet another issue to take me out of hiding, albeit briefly, is the fatigue system in Final Fantasy XIV. If you don&#8217;t know about it yet, <a href="http://www.massively.com/2010/08/26/devil-in-the-details-for-final-fantasy-xivs-fatigue/">read up</a>. My comments here are actually based on a <a href="http://www.massively.com/2010/08/27/the-daily-grind-no-grind-no-pre-order/">response on Massively</a> that asserts that players want a grind, and uses the complaints over the fatigue system as proof. I will only criticize very briefly. First of all, &#8220;grind&#8221; does not mean &#8220;gain experience for putting forth effort.&#8221; The grind is simply a state of mind that players get into. It&#8217;s negative, and everyone has a different threshold. Nomenclature aside, here&#8217;s my main criticism: Players don&#8217;t like to grind. What they <em>do</em> like is to be rewarded for their efforts. The fundamental concept of most MMOs is that Effort = Reward, and the fatigue system as defined breaks that paradigm. That is all.</p>
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		<slash:comments>5</slash:comments>
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		<title>PK Your Savings Away? Don&#8217;t Mind if I Do</title>
		<link>http://www.nerfbat.com/2010/08/09/pk-your-savings-away-dont-mind-if-i-do/</link>
		<comments>http://www.nerfbat.com/2010/08/09/pk-your-savings-away-dont-mind-if-i-do/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 13:11:58 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[Commentary]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=2029</guid>
		<description><![CDATA[This is a post I didn&#8217;t publish about a month ago in response to EVE&#8217;s PLEX changes: &#8220;I&#8217;m curious as to the legal ramifications this may have. I&#8217;m guessing they&#8217;ve already figured any of those out because you can already sell PLEX, just not outside of the station you got them. Still, it&#8217;s $14.95 that [...]]]></description>
			<content:encoded><![CDATA[<p>This is a post I didn&#8217;t publish about a month ago in response to EVE&#8217;s <a href="http://www.eveonline.com/devblog.asp?a=blog&#038;bid=776">PLEX changes</a>: &#8220;I&#8217;m curious as to the legal ramifications this may have. I&#8217;m guessing they&#8217;ve already figured any of those out because you can already sell PLEX, just not outside of the station you got them. Still, it&#8217;s $14.95 that can either be taken by another player or destroyed entirely in a blast. The latter is actually the scarier of the two for CCP, I think, because you&#8217;re now able to give them $$ for something that they can (be accused of) destroy(ing) via code.&#8221; Less than a month later, and someone destroyed more than $1000 of PLEX in one PvP battle.<span id="more-2029"></span></p>
<p>74 PLEX, at a cost of $14.95 per month of game time, were destroyed by Method Of Destruction players. That amount of PLEX could have been used for six years, two months of EVE subscription time and cost $1106.30 US to whomever purchased the game time initially. All 74 PLEX cards were destroyed in the <a href="http://mofo.killmail.org/?a=kill_detail&#038;kll_id=7309710">PvP battle</a>, leaving CCP the benefactor of $1106.30 worth of unrecoverable destroyed virtual goods.</p>
<p>What this represents is a fundamental shift in the way certain PvP activities must be considered. Before, you could attempt to attribute a real dollar value to destroyed virtual assets, but it involved a lot of hocus pocus. Now, you can actually know the exact dollar value of certain destroyed virtual assets, because they were purchased for real currency.</p>
<p>I&#8217;m not accusing CCP of destroying the 74 PLEX in the conflagration (though their loot code needs some work), but it&#8217;s still interesting to watch player reaction to an unprecedented event in MMOs, and it&#8217;s a decision I certainly would never have made as a game designer (that said, CCP makes a lot of decisions with EVE that I would never make, such as making it literally impossible to catch up with other players if you didn&#8217;t start playing EVE on day 1 and maintain a permanent subscription).</p>
<p>Source: <a href="http://www.massively.com/2010/08/08/eve-player-destroys-over-1000-worth-of-game-time/">Massively</a></p>
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		<slash:comments>8</slash:comments>
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		<title>Kingdoms of Amalur: Reckoning</title>
		<link>http://www.nerfbat.com/2010/07/26/kingdoms-of-amalur-reckoning/</link>
		<comments>http://www.nerfbat.com/2010/07/26/kingdoms-of-amalur-reckoning/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 14:46:18 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[38 Studios]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=2023</guid>
		<description><![CDATA[38 Studios has announced our first title, Kingdoms of Amalur: Reckoning, scheduled for release in fall 2011. Take a look at the press release and pay a visit to the Reckoning website for screenshots, a trailer, and concept art. Reckoning will be available for the PlayStation®3 computer entertainment system, Xbox 360® videogame and entertainment system, [...]]]></description>
			<content:encoded><![CDATA[<p>38 Studios has announced our first title, <em>Kingdoms of Amalur: Reckoning</em>, scheduled for release in fall 2011. Take a look at the <a href="http://38studios.com/press-release/ea-and-38-studios-introduce-kingdoms-amalur-reckoning%E2%84%A2">press release</a> and pay a visit to the <a href="http://www.reckoningthegame.com/">Reckoning website</a> for screenshots, a trailer, and concept art. Reckoning will be available for the PlayStation®3 computer entertainment system, Xbox 360® videogame and entertainment system, and PC.</p>
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			<wfw:commentRss>http://www.nerfbat.com/2010/07/26/kingdoms-of-amalur-reckoning/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>Worst Idea Blizzard&#8217;s Ever Had</title>
		<link>http://www.nerfbat.com/2010/07/06/worst-idea-blizzards-ever-had/</link>
		<comments>http://www.nerfbat.com/2010/07/06/worst-idea-blizzards-ever-had/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 19:14:52 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[Commentary]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=2015</guid>
		<description><![CDATA[This is bad enough for me to come out of hiding. According to a post on the official forums, Blizzard will begin displaying everyone&#8217;s real first and last names with their forum posts. This is not only an invasion of privacy and something that will lead to stolen passwords and accounts even beyond the scope [...]]]></description>
			<content:encoded><![CDATA[<p>This is bad enough for me to come out of hiding. According to a <a href="http://forums.battle.net/thread.html?topicId=25626109041&#038;sid=3000">post on the official forums</a>, Blizzard will begin displaying everyone&#8217;s real first and last names with their forum posts. This is not only an invasion of privacy and something that will lead to stolen passwords and accounts even beyond the scope of Blizzard&#8217;s products, but it&#8217;s an incredible risk and will likely result in major real world problems (such as people being murdered because of who they are on the forums&#8230; and no, I&#8217;m not exaggerating). I&#8217;m linking the original post by Nethaera below because I assume they&#8217;ll get wise to how bad this decision is and will rescind the post eventually.<span id="more-2015"></span></p>
<blockquote><p>Recently, we introduced our new Real ID feature &#8211; <a href="http://www.battle.net/realid/">http://www.battle.net/realid/</a> , a new way to stay connected with your friends on the new Battle.net. Today, we wanted to give you a heads up about our plans for Real ID on our official forums, discuss the design philosophy behind the changes we’re making, and give you a first look at some of the new features we’re adding to the forums to help improve the quality of conversations and make the forums an even more enjoyable place for players to visit.</p>
<p>The first and most significant change is that in the near future, anyone posting or replying to a post on official Blizzard forums will be doing so using their Real ID &#8212; that is, their real-life first and last name &#8212; with the option to also display the name of their primary in-game character alongside it. These changes will go into effect on all StarCraft II forums with the launch of the new community site prior to the July 27 release of the game, with the World of Warcraft site and forums following suit near the launch of Cataclysm. Certain classic forums, including the classic Battle.net forums, will remain unchanged.</p>
<p>The official forums have always been a great place to discuss the latest info on our games, offer ideas and suggestions, and share experiences with other players &#8212; however, the forums have also earned a reputation as a place where flame wars, trolling, and other unpleasantness run wild. Removing the veil of anonymity typical to online dialogue will contribute to a more positive forum environment, promote constructive conversations, and connect the Blizzard community in ways they haven’t been connected before. With this change, you’ll see blue posters (i.e. Blizzard employees) posting by their real first and last names on our forums as well.</p>
<p>We also plan to add a number of other features designed to make reading the forums more enjoyable and to empower players with tools to improve the quality of forum discussions. Players will have the ability to rate up or rate down posts so that great topics and replies stand out from the not-so-great; low-rated posts will appear dimmer to show that the community feels that they don’t contribute effectively to the conversation, and Blizzard’s community team will be able to quickly and easily locate highly rated posts to participate in or to highlight discussions that players find worthwhile.</p>
<p>In addition, individual topics will be threaded by context, meaning replies to specific posts will be grouped together, making it easier for players to keep track of multiple conversations within a thread. We’re also adding a way for Blizzard posters to “broadcast” important messages forums-wide , to help communicate breaking news to the community in a clear and timely fashion. Beyond that, we’re improving our forum search function to make locating interesting topics easier and help lower the number of redundant threads, and we have more planned as well.</p>
<p>With the launch of the new Battle.net, it’s important to us to create a new and different kind of online gaming environment &#8212; one that’s highly social, and which provides an ideal place for gamers to form long-lasting, meaningful relationships. All of our design decisions surrounding Real ID &#8212; including these forum changes &#8212; have been made with this goal in mind.</p>
<p>We’ve given a great deal of consideration to the design of Real ID as a company, as gamers, and as enthusiastic users of the various online-gaming, communication, and social-networking services that have become available in recent years. As these services have become more and more popular, gamers have become part of an increasingly connected and intimate global community – friendships are much more easily forged across long distances, and at conventions like PAX or our own BlizzCon, we’ve seen first-hand how gamers who may have never actually met in person have formed meaningful real-life relationships across borders and oceans. As the way gamers interact with one another continues to evolve, our goal is to ensure Battle.net is equipped to handle the ever-changing social-gaming experience for years to come.</p>
<p>For more info on Real ID, check out our Real ID page and FAQ located at <a href="http://www.battle.net/realid/">http://www.battle.net/realid/</a> . We look forward to answering your questions about these upcoming forum changes in the thread below.</p></blockquote>
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		<slash:comments>24</slash:comments>
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		<title>Dear Humans and Etc.</title>
		<link>http://www.nerfbat.com/2010/06/14/dear-humans-and-etc/</link>
		<comments>http://www.nerfbat.com/2010/06/14/dear-humans-and-etc/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 13:26:30 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[Nerfbat]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=2011</guid>
		<description><![CDATA[While I haven&#8217;t completely abandoned this blog, I have obviously not been posting to it lately. Whether this is because I have nothing to say, I&#8217;m too busy at work, or I&#8217;ve become more interested in other hobbies that don&#8217;t have to do with blogging, I can&#8217;t really be sure. I just wanted to drop [...]]]></description>
			<content:encoded><![CDATA[<p>While I haven&#8217;t completely abandoned this blog, I have obviously not been posting to it lately. Whether this is because I have nothing to say, I&#8217;m too busy at work, or I&#8217;ve become more interested in other hobbies that don&#8217;t have to do with blogging, I can&#8217;t really be sure. I just wanted to drop a note here that if I have anything particularly interesting to say, I&#8217;ll still post it here. If I don&#8217;t, I probably won&#8217;t.</p>
<p>I toyed with posting frequently enough just to keep the blog alive, but it would be a disservice to you to continue to repost other news just to retain readership, so I&#8217;ll refrain from the quantity and focus only on the quality (assuming I ever have anything particularly interesting I want to post about). Thanks for reading Nerfbat, and I&#8217;m sure it will ramp up again at some point, I just don&#8217;t when that time will come.</p>
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		<slash:comments>4</slash:comments>
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		<title>Derek Smart&#8217;s Open Letter to David Allen</title>
		<link>http://www.nerfbat.com/2010/04/29/derek-smarts-open-letter-to-david-allen/</link>
		<comments>http://www.nerfbat.com/2010/04/29/derek-smarts-open-letter-to-david-allen/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 16:30:13 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[Commentary]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=2007</guid>
		<description><![CDATA[This is Derek Smart&#8217;s Open Letter to David Allen. I don&#8217;t feel it is prudent or even necessary to comment further.]]></description>
			<content:encoded><![CDATA[<p>This is <a href="http://www.dereksmart.org/bin/open_letter_to_Dave_Allen.html">Derek Smart&#8217;s Open Letter to David Allen</a>. I don&#8217;t feel it is prudent or even necessary to comment further.</p>
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		<slash:comments>5</slash:comments>
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		<title>Lord of Ultima</title>
		<link>http://www.nerfbat.com/2010/04/28/lord-of-ultima/</link>
		<comments>http://www.nerfbat.com/2010/04/28/lord-of-ultima/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 17:35:33 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=2001</guid>
		<description><![CDATA[I&#8217;m starting to get into Lord of Ultima now because I love Ultima and I really like web-based strategy games. My name is Blackguard on World 5. So far, it&#8217;s quite good. If you have ever enjoyed games like Utopia, Travian, or OGame you might really enjoy this one. The graphics and interface are above [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m starting to get into <a href="http://www.lordofultima.com/">Lord of Ultima</a> now because I love Ultima and I really like web-based strategy games. My name is Blackguard on World 5. So far, it&#8217;s quite good. If you have ever enjoyed games like Utopia, Travian, or OGame you might really enjoy this one. The graphics and interface are above par, and I haven&#8217;t found much that I particularly dislike about it. Friend me and let me know who you are if you join!</p>
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		<slash:comments>7</slash:comments>
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		<title>MafiaMatrix Part II</title>
		<link>http://www.nerfbat.com/2010/04/26/mafiamatrix-part-ii/</link>
		<comments>http://www.nerfbat.com/2010/04/26/mafiamatrix-part-ii/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 16:20:31 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=1993</guid>
		<description><![CDATA[I played MafiaMatrix with some of you a while back. It&#8217;s a web game with the tag line, &#8220;Rise above the law, or become the law… The future is in your hands!&#8221; It&#8217;s basically a hardcore strategy game in which you can be permanently killed and your stuff can be stolen and destroyed. Pretty harsh, [...]]]></description>
			<content:encoded><![CDATA[<p>I played MafiaMatrix with some of you a while back. It&#8217;s a web game with the tag line, &#8220;Rise above the law, or become the law… The future is in your hands!&#8221; It&#8217;s basically a hardcore strategy game in which you can be permanently killed and your stuff can be stolen and destroyed. Pretty harsh, but also quite fun if you get into it. I&#8217;ve decided to go for another stint in this harsh world (while trying not to get too into it this time). If you want to join me, please <a href="http://mafiamatrix.com/signup.asp?referrer=14325">sign up with this link</a> so I can get some referral cred (referrer number 14325). I&#8217;m &#8220;Luck&#8221; and I live in Auckland.</p>
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		<slash:comments>3</slash:comments>
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		<title>Wait, What?</title>
		<link>http://www.nerfbat.com/2010/04/16/wait-what/</link>
		<comments>http://www.nerfbat.com/2010/04/16/wait-what/#comments</comments>
		<pubDate>Fri, 16 Apr 2010 18:27:30 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[Commentary]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=1983</guid>
		<description><![CDATA[I&#8217;m not going to specifically comment on Blizzard making an in-game mount available for digital purchase, or even how it can both fly and run at high speeds (it can even run in places where flying mounts aren&#8217;t allowed). I won&#8217;t even elaborate on the absurdity of a 100,000+ queue with a 7+ hour wait [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not going to specifically comment on Blizzard making an in-game mount available for digital purchase, or even how it can both fly and run at high speeds (it can even run in places where flying mounts aren&#8217;t allowed). I won&#8217;t even elaborate on the absurdity of a 100,000+ queue with a 7+ hour wait time. That&#8217;s dangerous ground to tread on. What&#8217;s not dangerous is letting it speak for itself. &#8220;<strong>Please note that being in the queue does not guarantee that you will have the opportunity to purchase an item</strong>. Once you have reached the front of the line you will be sent to checkout, at which point you will have <strong>15 minutes</strong> to complete your transaction.&#8221; Image beyond the break.<span id="more-1983"></span></p>
<p><center><a href="http://www.nerfbat.com/wp-content/uploads/2010/04/wow-pony.jpg"><img src="http://www.nerfbat.com/wp-content/uploads/2010/04/wow-pony.jpg" alt="WoW Pony Queue" title="WoW Pony Queue" width="600" height="202" class="aligncenter size-medium wp-image-1984" /></a></center></p>
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		<slash:comments>6</slash:comments>
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		<title>What Do You Look for in a PvP MMO?</title>
		<link>http://www.nerfbat.com/2010/03/23/what-do-you-look-for-in-a-pvp-mmo/</link>
		<comments>http://www.nerfbat.com/2010/03/23/what-do-you-look-for-in-a-pvp-mmo/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 16:53:05 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[Commentary]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=1980</guid>
		<description><![CDATA[If you&#8217;re a big PvP MMO fan, I&#8217;d be interested to hear what you&#8217;re looking for. Balanced PvP combat? Compelling PvE combat? Safe cities and/or zones? Territorial control (like in EVE)? Player-built cities (like in Shadowbane)? Ship-to-ship combat (like in Darkfall)? What is it you are after when you are interested in a PvP MMO? [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re a big PvP MMO fan, I&#8217;d be interested to hear what you&#8217;re looking for. Balanced PvP combat? Compelling PvE combat? Safe cities and/or zones? Territorial control (like in EVE)? Player-built cities (like in Shadowbane)? Ship-to-ship combat (like in Darkfall)? What is it you are after when you are interested in a PvP MMO? What&#8217;s most important? Personally, I&#8217;d probably just say &#8220;yes&#8221; to all of them. But, for me, the most important things are territorial control in a compelling environment. Balanced combat is something I like, but mostly I&#8217;m looking for not-outrageously-imbalanced combat. There should also be some designated safe cities so you can hang out, but I feel like everything (apart from, say, a newbie island) should be open outside of there.</p>
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		<slash:comments>20</slash:comments>
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