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	<title>Nerfbat</title>
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	<link>http://www.nerfbat.com</link>
	<description>Game design, development, and industry commentary by MMO Game Designer Ryan Shwayder.</description>
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		<title>EA Signs Publishing Deal With 38 for Project Mercury</title>
		<link>http://www.nerfbat.com/2010/03/09/ea-signs-publishing-deal-with-38-for-project-mercury/</link>
		<comments>http://www.nerfbat.com/2010/03/09/ea-signs-publishing-deal-with-38-for-project-mercury/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 15:24:21 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[38 Studios]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=1967</guid>
		<description><![CDATA[Via 38Studios.com: &#8220;Project Mercury is the codename for the epic RPG currently being developed by Big Huge Games under the leadership of Ken Rolston, the mastermind behind the development of numerous critically-acclaimed RPG titles. Best-selling fantasy author R. A. Salvatore and renowned artist and creator of Spawn, Todd McFarlane, have joined forces to create a [...]]]></description>
			<content:encoded><![CDATA[<p>Via <a href="http://38studios.com/news/show/113">38Studios.com</a>: &#8220;Project Mercury is the codename for the epic RPG currently being developed by Big Huge Games under the leadership of Ken Rolston, the mastermind behind the development of numerous critically-acclaimed RPG titles. Best-selling fantasy author R. A. Salvatore and renowned artist and creator of Spawn, Todd McFarlane, have joined forces to create a vast and entertaining universe codenamed Copernicus. Big Huge Games is a wholly-owned subsidiary of 38 Studios, LLC, founded by Major League All-Star, World Series MVP and avid gamer Curt Schilling, Project Mercury will be the studios&#8217; first video game to be published.&#8221; <a href="http://38studios.com/news/press_show/25">Press Release</a>.</p>
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		<slash:comments>4</slash:comments>
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		<title>Lots of Positions at 38 Studios</title>
		<link>http://www.nerfbat.com/2010/02/19/lots-of-positions-at-38-studios/</link>
		<comments>http://www.nerfbat.com/2010/02/19/lots-of-positions-at-38-studios/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 14:34:52 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[38 Studios]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=1963</guid>
		<description><![CDATA[There&#8217;s really too many positions to list, but we&#8217;re looking for a number of people at 38 Studios. From Lead Content Designer to Artists, Engineers, and many others. If you&#8217;re interested in working at a kickass game company and making awesometastic games, take look at the 38 Studios career opportunities page.
]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s really too many positions to list, but we&#8217;re looking for a number of people at 38 Studios. From Lead Content Designer to Artists, Engineers, and many others. If you&#8217;re interested in working at a kickass game company and making awesometastic games, take look at the <a href="http://38studios.com/jobs/list">38 Studios career opportunities page</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.nerfbat.com/2010/02/19/lots-of-positions-at-38-studios/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Beer Wars</title>
		<link>http://www.nerfbat.com/2010/02/15/beer-wars/</link>
		<comments>http://www.nerfbat.com/2010/02/15/beer-wars/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 01:45:52 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=1954</guid>
		<description><![CDATA[If you appreciate beer, watch Beer Wars. It is an enlightening documentary on the beer industry as a whole, with a focus on the craft brewer trying to make it in the marketplace. It gave me a tremendous amount of respect for all independent brewers, especially Dogfish Head, and unfortunately made me dislike Anheuser–Busch InBev [...]]]></description>
			<content:encoded><![CDATA[<p>If you appreciate beer, watch <a href="http://beerwarsmovie.com/">Beer Wars</a>. It is an enlightening documentary on the beer industry as a whole, with a focus on the craft brewer trying to make it in the marketplace. It gave me a tremendous amount of respect for all independent brewers, especially <a href="http://www.dogfish.com/">Dogfish Head</a>, and unfortunately made me dislike Anheuser–Busch InBev even more than I already do. It&#8217;s in about every format imaginable (including Netflix &#8220;Watch Instantly&#8221;), so <a href="http://beerwarsmovie.com/">watch it</a>.<span id="more-1954"></span></p>
<p><center><embed src='http://beerwarsmovie.com/videos/player-viral.swf' height='340' width='660' allowscriptaccess='always' allowfullscreen='true' flashvars='bufferlength=20&#038;file=http%3A%2F%2Fbeerwarsmovie.com%2Fvideos%2Fbeerwars_trailer_bigger.flv&#038;stretching=fill&#038;logo=http%3A%2F%2Fbeerwarsmovie.com%2Fvideos%2Fbeerwars.png&#038;skin=http%3A%2F%2Fbeerwarsmovie.com%2Fvideos%2Fmodieus.swf&#038;volume=80&#038;title=Beer%20Wars%20Movie%20Trailer&#038;linktarget=_self&#038;plugins=viral-1d&#038;viral.onpause=false&#038;viral.functions=embed'/></center></p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>PAX East 2010</title>
		<link>http://www.nerfbat.com/2010/02/04/pax-east-2010/</link>
		<comments>http://www.nerfbat.com/2010/02/04/pax-east-2010/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 05:00:11 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=1950</guid>
		<description><![CDATA[Anyone else going? I picked up a 3 day pass, which are all sold out now. I even convinced my wife to go to her first game conference (for one day)! If anyone is going, let me know and we might be able to hang out. Someone with more motivation than me should organize an [...]]]></description>
			<content:encoded><![CDATA[<p>Anyone else going? I picked up a 3 day pass, which are all sold out now. I even convinced my wife to go to her first game conference (for one day)! If anyone is going, let me know and we might be able to hang out. Someone with more motivation than me should organize an MMO blogger/dev meet-up and I&#8217;ll most likely show up (especially if there&#8217;s beer involved). If you don&#8217;t have a ticket yet, <a href="http://www.paxsite.com/paxeast/index.php">PAX East</a> is coming up on March 26th &#8211; 28th in Boston.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.nerfbat.com/2010/02/04/pax-east-2010/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Game Overload</title>
		<link>http://www.nerfbat.com/2010/02/03/game-overload/</link>
		<comments>http://www.nerfbat.com/2010/02/03/game-overload/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 00:45:35 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[Commentary]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=1946</guid>
		<description><![CDATA[Too. Many. Games. There&#8217;s just too much out right now. I bought one single-player game and one MMO. I picked up Mass Effect 2 and I&#8217;m loving it (except for mining, which is terribly conceived and implemented). That&#8217;s my at-home game right now. I also grabbed Global Agenda. It&#8217;s enjoyable and has potential, and is [...]]]></description>
			<content:encoded><![CDATA[<p>Too. Many. Games. There&#8217;s just too much out right now. I bought one single-player game and one MMO. I picked up Mass Effect 2 and I&#8217;m loving it (except for mining, which is terribly conceived and implemented). That&#8217;s my at-home game right now. I also grabbed Global Agenda. It&#8217;s enjoyable and has potential, and is my current at-work game. But there are too many games that just came out or are about to! Star Trek Online, BioShock 2. Heck&#8230; I haven&#8217;t played half of the game that came out at the end of 2009 yet. Blergh!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.nerfbat.com/2010/02/03/game-overload/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>iPad Impressions</title>
		<link>http://www.nerfbat.com/2010/01/27/ipad-impressions/</link>
		<comments>http://www.nerfbat.com/2010/01/27/ipad-impressions/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 23:40:42 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=1943</guid>
		<description><![CDATA[Dear Apple,
Meh.
Love, Ryan
]]></description>
			<content:encoded><![CDATA[<p>Dear Apple,</p>
<p>Meh.</p>
<p>Love, Ryan</p>
]]></content:encoded>
			<wfw:commentRss>http://www.nerfbat.com/2010/01/27/ipad-impressions/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>Mob Placement</title>
		<link>http://www.nerfbat.com/2010/01/24/mob-placement/</link>
		<comments>http://www.nerfbat.com/2010/01/24/mob-placement/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 01:02:35 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=1939</guid>
		<description><![CDATA[In some MMOs, mob placement sucks. Most of the time, it&#8217;s one of those things you don&#8217;t actively notice, but you feel that it&#8217;s wrong. They don&#8217;t seem like they are actually leading lives where they are. They don&#8217;t seem like they belong in the climate or topography. They seem like they&#8217;re just fodder thrown [...]]]></description>
			<content:encoded><![CDATA[<p>In some MMOs, mob placement sucks. Most of the time, it&#8217;s one of those things you don&#8217;t actively notice, but you feel that it&#8217;s wrong. They don&#8217;t seem like they are actually leading lives where they are. They don&#8217;t seem like they belong in the climate or topography. They seem like they&#8217;re just fodder thrown in because &#8220;players need stuff to kill.&#8221; But there&#8217;s a lot more to mob placement than that.<span id="more-1939"></span></p>
<p>To begin with, they need to seem like they belong where they are. Mountain goats shouldn&#8217;t be wandering the plains. Creatures of the night shouldn&#8217;t be basking in the sun. If something seems like it might be out of place, it probably is.</p>
<p>Mobs should also look like they lead lives. Would wolves prowl forests with no prey in them? Certainly not. Would mobs hang out on the edges of camps, or would they keep warm by the campfire in a cold climate? Are all members of a chaotic tribe actually chaotic, or do they have a more organized leader who surrounds himself with warlocks? Which feels right?</p>
<p>There should also be rests and climaxes throughout a zone. Sure, you don&#8217;t want many areas to be devoid of life, but you also don&#8217;t want players to be wading through enemies all day long. Points of interest like camps or giant trees should have concentrated numbers of mobs in them, while open spaces should be thinner. There should also be areas where a player can find refuge to rest (or take a bio break).</p>
<p>Players also shouldn&#8217;t be running into the same mobs throughout an entire zone. They should be paced such that players are regularly running into new mobs (both visuals and combat variants on existing mobs&#8230; e.g. a &#8220;blood serpent&#8221; in one place and a &#8220;fire serpent&#8221; in the other, even if they only use a few different abilities). Novelty wears off quick, but it&#8217;s important to maintain.</p>
<p>So many games miss the mark on mob placement. They might get that mobs should be cool and fun to fight, but unless they look like they belong and care is taken when determining where the mobs are, players will notice, even if it&#8217;s only subconsciously.</p>
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			<wfw:commentRss>http://www.nerfbat.com/2010/01/24/mob-placement/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
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		<title>Readers&#8217; Choice: EVE + DUST 514</title>
		<link>http://www.nerfbat.com/2010/01/19/readers-choice-eve-dust-514/</link>
		<comments>http://www.nerfbat.com/2010/01/19/readers-choice-eve-dust-514/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 03:00:31 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=1932</guid>
		<description><![CDATA[&#8220;What are your feelings on what CCP is trying to do with Eve Online and Dust514? &#8230;&#8221; &#8211; JW It&#8217;s interesting. I find it intriguing to tie multiple products within the same IP together. It seems like some people will really love it, especially those who play both styles of games. I do wonder, however, [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;What are your feelings on what CCP is trying to do with Eve Online and Dust514? &#8230;&#8221; &#8211; <em>JW</em> It&#8217;s interesting. I find it intriguing to tie multiple products within the same IP together. It seems like some people will really love it, especially those who play both styles of games. I do wonder, however, about the wisdom of tying games so very different from one another together so tightly.<span id="more-1932"></span></p>
<p>Some people will really want to participate in one game, but will have no interest in the other. This might facilitate cross-game communities, or it might make the communities resent one another.</p>
<p>More unsettling than that, to me, is that they&#8217;re essentially taking something away from EVE players that they&#8217;ve had for some time and making it cross-game. Creating an interdependency where one did not previously exist is dangerous and will create quite a bit of discontent.</p>
<p>Do I see this trend continuing in the future? Definitely, to some degree. It&#8217;s natural to tie products together in some way, but I&#8217;d generally expect most of those ties to be a bit looser and less interdependent in most games. That said, CCP does as CCP does, and I respect them for sticking to their guns.</p>
<p>Want me to comment on something here at Nerfbat? Ask/provoke me in the <a href="http://www.nerfbat.com/2009/10/04/nerfbat-readers-choice/">Readers’ Choice post</a>.</p>
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			<wfw:commentRss>http://www.nerfbat.com/2010/01/19/readers-choice-eve-dust-514/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>38 Studios: Looking for Content Designers</title>
		<link>http://www.nerfbat.com/2010/01/12/38-studios-looking-for-content-designers/</link>
		<comments>http://www.nerfbat.com/2010/01/12/38-studios-looking-for-content-designers/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 22:00:26 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[38 Studios]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=1924</guid>
		<description><![CDATA[38 Studios is currently looking for experienced Content Designers as well as a Lead Content Designer to work at our Maynard, MA location. If you&#8217;re interested in one of the positions, take a look at the requirements and responsibilities and feel free to apply. 38 Studios is a great place to work and, as a [...]]]></description>
			<content:encoded><![CDATA[<p>38 Studios is currently looking for experienced <a href="http://www.38studios.com/jobs/show/44">Content Designers</a> as well as a <a href="http://www.38studios.com/jobs/show/45">Lead Content Designer</a> to work at our Maynard, MA location. If you&#8217;re interested in one of the positions, take a look at the requirements and responsibilities and feel free to apply. 38 Studios is a great place to work and, as a member of the content team, you&#8217;ll be working directly with <em>me</em>! (Maybe that&#8217;s not a selling point, eh?) There are also a number of other positions listed at the <a href="http://38studios.com/jobs/list">38 Studios Job Page</a> for other disciplines.</p>
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			<wfw:commentRss>http://www.nerfbat.com/2010/01/12/38-studios-looking-for-content-designers/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<title>Nerfbat Turns 5!</title>
		<link>http://www.nerfbat.com/2010/01/09/nerfbat-turns-5/</link>
		<comments>http://www.nerfbat.com/2010/01/09/nerfbat-turns-5/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 05:00:51 +0000</pubDate>
		<dc:creator>Ryan Shwayder</dc:creator>
				<category><![CDATA[Nerfbat]]></category>

		<guid isPermaLink="false">http://www.nerfbat.com/?p=1911</guid>
		<description><![CDATA[5 years ago, I converted a crappy phpBB-based commentary website into a sexier (but still crappy) blog! Way back when, it was all blue. Then, I updated the theme when I turned it into a true blog and gave it a nice scholarly look. Finally, I created a two part theme (one light and dark) [...]]]></description>
			<content:encoded><![CDATA[<p>5 years ago, I converted a crappy phpBB-based commentary website into a sexier (but still crappy) blog! Way back when, it was <a href="http://web.archive.org/web/20040609000258/http://www.nerfbat.com/">all blue</a>. Then, I updated the theme when I turned it into a true blog and gave it a nice <a href="http://web.archive.org/web/20070810033423/http://www.nerfbat.com/">scholarly look</a>. Finally, I created a two part theme (one light and dark) which you can see here now. Soon, however, I will be updating the theme once again! Every time I do, it reinvigorates my drive to post useful articles, so you&#8217;ll benefit more than just visually. Thanks for visiting Nerfbat, and I&#8217;ll see you much more in the future.</p>
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		<slash:comments>6</slash:comments>
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