A question for the board ..
At my current life stage, I don't often have time for long gaming sit-downs ... you know, 4+ hours to really get deep into a MMO. What I do have is 1/2 hr to 1 hr, here and there, with the very occasional longer period. I find this doesn't fit well with MMO ... at least not since SWG.
In SWG, missions were *very* short. Pick up a couple missions < 1k away, hop on the speederbike ... be there, done and back in 1/2 hour. I was also big into the crafting. In 1/2 and hour I could sample resources to see what's available (or visit swgcraft.com and see what others have reported), plant or manage the harvesters, start up a batch of components in a factory, or restock the vendor. There was literally lots to do to keep me busy and engaged between the weekend sessions.
LotRO doesn't fit in with this. Some of the missions are short ... assuming they're not halfway across Eriador, but it's often a crap shoot on how long a mission will take. There's precious little, short of gaming the AH, to fiddle with during mid-week when one has a minute here and there.
City of X missions were often longer than 1/2 hour (and it frequently took ... when I last played ... quite some time to fly across the map to the freakin' location).
So ... finally ... the question(s) ....
#1 Any game suggestions? I'd like a deep traditional MMO that fits with my schedule.
#2 Do you think the MMO industry is serving the needs of aging casual players that really want that deep immersive MMO ... but only in short chunks? My answer No! And I wish it would. I have money to spend on a MMO!
#3 What game elements could be incorporated to better attract the casual player.
#4 Would a game with elements for highly casual players still be appealing to the player with more time to invest?

