Draegan wrote:1-2 group content is a clusterfuck of people, and usually doesn't require you to form a small army with rules and discipline to beat. It tends to be fun, if done with people you're friendly with.
However the game Mr. Carebear is working on will be hardcore raiding because look who's running the company.Though I can't wait to see how they are conceptualizing it. Curt's got some very smart people working for him.
Draegan wrote:I meant to say, "1-2 group content ISN'T..." oops
And..
You had 39+ Friends with you every night to raid with? Or when it was reduced 25 you had to leave some friends behind? Really? You're a very popular person.
jason wrote:Every type of raid has its supporters and detractors. There have been times where all I wanted was to get 2-4 groups of people together and raid something... but on the other hand, participating in a huge 72 man raid had its own thrills, especially if you were part of the team running the thing.
As I put in another thread around here, I'm all for removing hard caps on content. I realize that a developer may want to design his content to be optimally experienced by 5 people, or 25 people, but it really sucks as a player to keep running into the wall because I have 6, or 29, friends and we have to repeat content not just for the loot, but simply so people can experience it. Game devs should consider ways to remove hard caps and instead reward soft caps. Design the content for 5 people, but allow any number to go in, however have the reward scale upward as you approach the "optimal". That way, people who want to min/max content for the best possible reward can do so, but also people who just want to play can experience it as well without having to jump through extra hoops just to play with their friends.
Nybling wrote:I freaking rolled on the floor. It's like you took a few of the threads from the WoW forums and posted the general idea of them here!![]()
The key here is if you are going to put in a limitation to the # of people who will raid... keep that number consistant. If you want to cap it at 4 groups (say 20 to 24 people depending on group size), keep it that. Don't just go, "Hay guyz, going to 12-mans now!" because I do think that is a serious gripe from guilds.
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