I had an idea after reading a post on Koster's blog and wanted to throw it out for the wise and wonderful to brainstorm on.
Basically, imaging create an MMO aimed at younger kids (tweens) that is run by a bank or credit union. When kids put money into their savings accounts, it turns into in-game credit. Sort of RMT but the money goes into the kids pockets not the game company pocket.
David McDonough also picked up on this and posted on his blog about the idea.
A business model I think would be to run a game and specifically market it to banks which can in turn market it to their customers. Give the bank the full control over reporting money transactions into an account (how much in, how much out) and have them only report that for a given game account the following change happened. That way there's no way for the game company to know at all the real identity or any kind of banking information.
I could see having one big world with "clans" based on where you bank. Scrappy little credit unions versus Bank of America!
Thoughts?



