I corrected the poll after reading Blackguard's post, and him being the ultimate power around here it was done! I also agree, but terminology is always thrown around loosely.
Draegan wrote:Basically it boils down to this for me.
The world should be seamless.
chas wrote:Draegan wrote:Basically it boils down to this for me.
The world should be seamless.
Probably a topic for a better area, but "Why?" Why "should (it) be"?
I'm curious. I know why I used to think it should be, but I'm becoming more of a zone person for many of the same reasons I'd originally been a zoner. Curious to hear other people's thoughts.
Draegan wrote:Basically it boils down to this for me.
The world should be seamless.
Important PVE sections should be instanced.
Important PVP sections should not be instanced.
jason wrote:I don't mind zones... hell, instances are zones... I only mind if the zones themselves are small so that zoning happens many times in rapid succession. Cities, if separate zones, should always be one zone. Example... Qeynos in EQ1... Qeynos North and Qeynos South were small zones, they could have easily been one zone, as they were if you were banking and tradeskilling, you zoned a ton... the Catacombs under Qeynos was fine as a separate zone, but even then it was a stretch. EQ1 again... Freeport being 3 zones was bordering on outright ridiculousness, zone zone zone zone zone zone zone... ugh. But using WoW as an example, I'd have no problem with zoning out of Ironforge or Stormwind, or even the occasional zone outdoors (which they do have, WoW is not seemless since you can't swim from one continent to the other, you have to ride the boat and zone).
Yeah, zones break immersion, but frankly having immersion broken every once in a while so your eyes come off the screen and you realize how much time you've just spent in game is a good thing, in my opinion.
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