“A quiet reverence hung within the grand chamber as the ministers of justice debated their verdict.” Along with a brief interview with Todd McFarlane, IGN has revealed the final piece of concept art that we unveiled at Comic-Con. If you missed any of the other four pieces, you can check them out at Ten Ton Hammer and Zam.
I joined a guild for Warhammer Online called Casualties of WAR. It’s founded by and comprised of bloggers and friends of bloggers, and is off to a great start. We’ll have branches in both Order and Destruction (I’m planning on going Order), and you’ll see many familiar faces from the blogosphere like Genda, JoBildo, Ethic, Cuppycake, and a bunch of others. Feel free to apply to join. A list of known bloggers in the guild as of today after the break. Continue Reading »
August 12th, 2008 @ 09:47 |
Nerfbat
I’ve talked before about recapturing the magic in games and trying to replicate it from a design standpoint, but recently I’ve decided to relive some old games. I picked up all of the Thief and Fallout games, both of which occupy places in my top three or so games of all time. But, I already know that I won’t enjoy them nearly as much as I did before. Continue Reading »
Fury is closing down. It’s not a big surprise, but it’s still sad to see a game go both for the players who enjoyed it and for the developers who worked hard on the game. 48 hours is pretty short notice, but I guess it’s a bit like the band-aid theory (shut down the game as fast as possible and it will hurt less). The message from Auran after the jump (because they’re closing down the site). Continue Reading »
Ever want to meet the man who invented the home video game console? You can! Ralph Baer is the very special guest speaker at tomorrow’s (that’s a Tuesday, NOT a Wednesday) Boston Post Mortem. It begins at 7:00PM on Tuesday, August 5 at The Skellig in Waltham, MA. Devs and non-devs are welcome. More info can be found here.
Paul Barnett discouraged developers from playing WoW? The thought is that playing other games, especially market leaders like World of Warcraft, can corrupt a designer into copying them to some degree. I agree that the game is a work of flawed genius, but I don’t really agree with not playing other massively multiplayer games for your own purity. Continue Reading »
Was yesterday’s pair of conceptual pieces not enough for you? Then fear not, for there are two more pieces of concept art depicting what we’re calling “Idealized Reality.” This time they’re over at Ten Ton Hammer, and they included the captions that I found to be mysteriously absent from the ones at Zam. Enjoy the art! These two are by Scott Duquette and Damarcus Holbrook.
Looks like a couple of post cards were given to Zam during Comic-Con, showing concept art from “Copernicus.” This is some of the first artwork seen by anyone outside of 38 Studios, and it’s just a small taste of what is to come in the future (I believe you saw a glimpse of these in the Jace Hall show as well). Head over to Zam for the art, and let us know what you think!
The fourth episode of “Massive Guys on Massive Games” is now on the wireways! In this episode, find out the favorite player race of Ryan “Blackguard” Shwayder and Steve “Moorgard” Danuser, as well as our favorite classes to play. Enjoy! Continue Reading »
Are you an experienced game designer who wants to work on the most exciting MMO in development ever and with ME?! If so, and you’re not only experienced but actually a very good game designer, check out 38 Studios’ latest Game Designer job posting. Note that we’re looking for someone with 2+ years of experience; we’re still not seeking out entry-level designers.