It’s been a long time since we first started talking about 38 Studios and what we’ve been working on. If you’ve been paying attention lately, you’ve probably seen more information surface about Kingdoms of Amalur: Reckoning, an epic open world fantasy RPG set in the world of Amalur (the same universe as our MMO, codenamed Copernicus). At long last, we’ll begin to interact on an official basis on the brand new Kingdoms of Amalur: Reckoning forums. See you in the community!
Game Trailers announced their Best New IP of E3 award. One of the nominees was Kingdoms of Amalur: Reckoning. That’s the IP I’ve been working on since 2006 with the team at 38, though Reckoning itself is being developed by our sister studio in Maryland (we Rhode Islanders are working on the MMO, codenamed Copernicus). Check out the Game Trailers video to see if Reckoning took the honors. Something I failed to mention earlier: Reckoning won RipTen’s Best RPG of E3!
Check out the E3 trailer for Kingdoms of Amalur: Reckoning. The Reckoning site has also been updated with more information, so check that out. I suppose I’m not allowed to comment further than that, but I do want to read your comments.
A trip back in time to when World of Warcraft came out. People tend to forget that WoW is a mature game, and new MMOs are always compared against the current state of WoW rather than its state at release. While it’s not fair to new MMOs, it’s going to happen and… well, it is fair. As the game ages, it becomes even harder to be compared against it (e.g. think any game can have anywhere near as many zones at launch of any decent level of quality? Think again). Was this worth me coming out of hiding for? Probably not, but here’s your link: MMORPG.com’s First Impressions of World of Warcraft
First off, Minecraft is incredible. It’s got a bit of a learning curve but it is absolutely wonderful. It is going to create a new genre. There are so many places this can be taken there WILL be a new genre started by this game. Secondly, you people who are participating in the DDoS attack are complete idiots. You have no idea what it takes to make a game, and your child-like bitching is screwing over other players, not the person working his ass off on Minecraft. Get off your jackass horses and stop it so we can play. More about the DDoS attack here.
Just a little rant. It’s been almost 12 hours since I submitted a petition on their website. I decided to reactivate my account for the dozenth time today. It was a giant pain to even figure out which account I wanted to reactivate, in part because I had to be on a very specific login form to even get it to tell me anything (if you account isn’t active, most of the login forms just act as if you put in the wrong info). When I finally found the right one (yes, I have two or three and there’s only one I care about)… “Account is banned.”
The last time I played was at least a year ago, and I played up until the subscription lapsed without ever having done anything against the ToS or being contacted by anyone official. I let my subscription run out, was never informed that the account was banned (for what reason, I have no idea), and they have no phone CS and are not responding to my petition to let me give them my money. I would also have noticed if an email was ever sent stating that my account was activated by a hacker.
Dear CCP, please advise. Why did you ban an innocent account holder and why won’t you respond to my please to let me give you cash moneys? Sometimes it’s hard being on the player end of things.
Yet another issue to take me out of hiding, albeit briefly, is the fatigue system in Final Fantasy XIV. If you don’t know about it yet, read up. My comments here are actually based on a response on Massively that asserts that players want a grind, and uses the complaints over the fatigue system as proof. I will only criticize very briefly. First of all, “grind” does not mean “gain experience for putting forth effort.” The grind is simply a state of mind that players get into. It’s negative, and everyone has a different threshold. Nomenclature aside, here’s my main criticism: Players don’t like to grind. What they do like is to be rewarded for their efforts. The fundamental concept of most MMOs is that Effort = Reward, and the fatigue system as defined breaks that paradigm. That is all.
This is a post I didn’t publish about a month ago in response to EVE’s PLEX changes: “I’m curious as to the legal ramifications this may have. I’m guessing they’ve already figured any of those out because you can already sell PLEX, just not outside of the station you got them. Still, it’s $14.95 that can either be taken by another player or destroyed entirely in a blast. The latter is actually the scarier of the two for CCP, I think, because you’re now able to give them $$ for something that they can (be accused of) destroy(ing) via code.” Less than a month later, and someone destroyed more than $1000 of PLEX in one PvP battle. Continue Reading »
38 Studios has announced our first title, Kingdoms of Amalur: Reckoning, scheduled for release in fall 2011. Take a look at the press release and pay a visit to the Reckoning website for screenshots, a trailer, and concept art. Reckoning will be available for the PlayStation®3 computer entertainment system, Xbox 360® videogame and entertainment system, and PC.
This is bad enough for me to come out of hiding. According to a post on the official forums, Blizzard will begin displaying everyone’s real first and last names with their forum posts. This is not only an invasion of privacy and something that will lead to stolen passwords and accounts even beyond the scope of Blizzard’s products, but it’s an incredible risk and will likely result in major real world problems (such as people being murdered because of who they are on the forums… and no, I’m not exaggerating). I’m linking the original post by Nethaera below because I assume they’ll get wise to how bad this decision is and will rescind the post eventually. Continue Reading »